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Interactive GUI

Interactive GUI Design Mode lets you rearrange and resize widgets within the game, then copy their properties to the clipboard to put into your scripts.

Enabling GUI design mode

The interactive GUI design mode must first be enabled in config files.

UT2003

Open the Game ini file and set the following property:

UT2003.ini:

  [XInterface.GUIController]
  bModAuthor=True

UT2004

In Unreal Tournament 2004 you'll need to edit the user.ini. Simply add the line bModAuthor=True to the right sections, as listed below.

user.ini:

  [XInterface.GUIController]
  bModAuthor=True
 
  [GUI2K4.UT2K4GUIController]
  bModAuthor=True

Activating GUI design mode in game

Once in the game, press Ctrl+Alt+D to enter the interactive GUI design mode. In that mode, you can:

  • Hold down F1 for a list of commands. The most common ones are mentioned below.
  • Ctrl+Click a control to select it. Repeatedly Ctrl+Click to select overlapping controls.
  • Press Shift to temporarily hide the selection rectangle.
  • Press Ctrl+ArrowUp, Ctrl+ArrowLeft, Ctrl+ArrowRight and Ctrl+ArrowDown to move the selected control.
  • Alternatively, hold Ctrl+Alt with the control selected to move it with the mouse. You can also use Ctrl+Alt+Any Arrow to move the control 5 pixels at a time.
  • Press Ctrl+GrayPlus and Ctrl+GrayMinus to change the horizontal size of the selected control.
    Press Ctrl+Plus and Ctrl+Minus (on the alphanumeric keyboard) to change the vertical size of the selected control.

Add Alt to the movement and sizing key combinations to move or size faster.

  • Press Ctrl+C to copy the selected control's window metrics to the clipboard. You can directly paste them into your control's inline object definition in the defaultproperties section.

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