| Home Page | Recent Changes | Preferences

Jumper

UT :: Actor (UT) >> Triggers (UT) >> Jumper (Package: UnrealShare)

Jumpers will trigger a ScriptedPawn to jump when it collides with the Jumper actor.

Possible uses could include making bots perform wall slides. :)!

Properties

These are the properties and their default values:

bOnceOnly = True/False
Determines whether the Jumper can be triggered more than once.
JumpZ = Float
This is the height in UU the Pawn will Jump. Can be set higher than the Pawn's own maximum jump height (For UT bots this is 300 UU).
LimitedToClass = Class
The Actor Class that is affected by the Jumper. Should be a SubClass of ScriptedPawn and preferably something that jumps. (Usually not Slith or those weird squid things.) (This doesn't actually appear to work)

Extending

Since the Class Selection (LimitedToClass) doesn't appear to work, I've had a go at making a new class of Jumper that affects bots in UT.

See UT Jumper


Category Class (UT)

Category Custom Class

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In