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KarmaParamsCollision

UT2003 :: Object >> KarmaParamsCollision (Package: Engine)

The base class for Karma objects. Contains basic properties for use by the Karma Engine. KarmaParams extends this class and has more useful properties. Karma Actor uses this object for properties. Note: All properties are in Karma scale.

Properties

Main

float KFriction
The amount of friction applied. 0 is no friction (though the object will still stop moving), and 1 is 100% friction.
float KRestitution
How much the object will bounce. 0 is no bounce, 1 will bounce upwards with the force the object hit the ground.
float KImpactThreshold
How much force is needed to call the KImapct event.

Hidden

const bool bContactingLevel
Is true if

Contact Region

Describes the contact with the world (BSP and StaticMeshes. All these properties are const, meaning they can't be modified with UnrealScript. The native function CalcContactRegion() updates these values.

const vector ContactRegionCenter
const vector ContactRegion Normal
const float ContactRegionRadius
const float ContactRegionNormalForce

Default Properties

The default is a sphere with 1 mass and radius.

KScale=1.000000
KScale3D=(X=1.000000,Y=1.000000,Z=1.000000)
KImpactThreshold=1000000.000000

Methods

CalcContactRegion() [native]
This native function will only update the contact region properties if bContactingLevel is true.

Known subclasses

KarmaParamsCollision isn't a very useful class by itself. Karma Actors get most of their functionality from subclasses.


Category Class (UT2003)
Category Class (UT2004)

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