| Home Page | Recent Changes | Preferences

LadderInventory

Actor (UT) >> Inventory (UT) >> LadderInventory
class LadderInventory extends Inventory;

// Game
var travel int          Slot;                   // Savegame slot.

// Ladder
var travel int          TournamentDifficulty;
var travel int          PendingChange;          // Pending Change 
                                                // 0 = None  1 = DM
                                                // 2 = CTF   3 = DOM
                                                // 4 = AS
var travel int          PendingRank;
var travel int          PendingPosition;
var travel int          LastMatchType;
var travel Class<Ladder> CurrentLadder;

// Deathmatch
var travel int          DMRank;                     // Rank in the ladder.
var travel int          DMPosition;                 // Position in the ladder.

// Capture the Flag
var travel int          CTFRank;
var travel int          CTFPosition;

// Domination
var travel int          DOMRank;
var travel int          DOMPosition;

// Assault
var travel int          ASRank;
var travel int          ASPosition;

// Challenge
var travel int          ChalRank;
var travel int          ChalPosition;

// TeamInfo
var travel class<RatedTeamInfo> Team;

var travel int          Face;
var travel string       Sex;

var travel string       SkillText;
        
function Reset()
{
    TournamentDifficulty = 0;
    PendingChange = 0;
    PendingRank = 0;
    PendingPosition = 0;
    LastMatchType = 0;
    CurrentLadder = None;
    DMRank = 0;
    DMPosition = 0;
    CTFRank = 0;
    CTFPosition = 0;
    DOMRank = 0;
    DOMPosition = 0;
    ASRank = 0;
    ASPosition = 0;
    ChalRank = 0;
    ChalPosition = 0;
    Face = 0;
    Sex = "";
}

function TravelPostAccept()
{
    if (DeathMatchPlus(Level.Game) != None)
    {
        Log("LadderInventory: Calling InitRatedGame");
        DeathMatchPlus(Level.Game).InitRatedGame(Self, PlayerPawn(Owner));
    }
}

function GiveTo( Pawn Other )
{
    Log(Self$" giveto "$Other);
    Super.GiveTo( Other );
}

function Destroyed()
{
    Log("Something destroyed a LadderInventory!");
    Super.Destroyed();
}

defaultproperties
{
    TournamentDifficulty=1
    bHidden=True
}

Category Class (UT)

Category To Do – Wikify and markup

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In