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LevelInfo (DX)

DX :: Object (DX) >> Actor (DX) >> [Info (DX)]? >> [ZoneInfo (DX)]? >> LevelInfo (Engine)

LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's LevelInfo automatically so you should never have to place one manually.

The ZoneInfo properties in the LevelInfo are used to define the properties of all zones which don't themselves have ZoneInfo.

  • UT has nativereplication on the class
  • UT property VisibleGroups()
  • UT property bLowRes()
  • DX property EventManager()
  • DX event ServerTravel() changed
  • DX new function InitEventManager()

Open Questions

  • What's "FOV"?

Properties

EventManager EventManager
Deus Ex event manager (STM)
NavigationPoint NavigationPointList
Navigation point list - chained using nextNavigationPoint
ENetMode NetMode
Net mode enum
Pawn PawnList
* Pawn list - chained using nextPawn
SpawnNotify SpawnNotify
Spawn notification list

Audio

byte CdTrack
Default CD track for level.
float PlayerDoppler
Player doppler shift, 0=none, 1=full.
music Song
default song for level.
byte SongSection
Default song order for level.

_Actor Performance Management

int AIProfile[8]
Temp statistics
float AvgAITime
Moving average of actor time

_Current Time

int Day
day of month
int DayOfWeek
day of week
int Hour
hour
int Millisecond
millisecond
int Minute
minute
int Month
month
int Second
second
float TimeSeconds
Time in seconds since level began play.
int Year
year

_Flags Affecting the Level

bool bAggressiveLOD
frame rate is well below DesiredFrameRate, so make LOD more aggressive
bool bAllowFOV
allow FOV [?]
bool bBegunPlay
Whether gameplay has begun.
bool bDropDetail
frame rate is below DesiredFrameRate, so drop high detail actors
bool bHighDetailMode
Client high-detail mode.
bool bHumansOnly
Only allow "human" player pawns in this level
bool bLonePlayer
// No multiplayer coordination, i.e. for entranceways.
bool bNoCheating
no cheating [?]
bool bPlayersOnly
Only update players.
bool bStartup
Starting gameplay.

_Gameplay Rules

class<gameinfo> DefaultGameType
Default game type [?]
GameInfo Game
Game info [?]

_Level Text Info

string Author
Who built the level?
string IdealPlayerCount
Ideal number of players for this level. I.E.: 6-8
string LevelEnterText
Message to tell players when they enter.
string LocalizedPkg
Package to look in for localizations.
string Pauser
if paused, name of person pausing the game.
int RecommendedEnemies
number of enemy bots recommended (used by rated games)
int RecommendedTeammates
number of friendly bots recommended (used by rated games)
levelsummary Summary
Level summary
string Title
Level's title

_Misc Info

float Brightness
Brightness level ?]
texture DefaultTexture
Default texture [?]
int HubStackLevel
Hub stack level [?]
ELevelAction LevelAction
What's the level doing right now?
texture Screenshot
Screenshot texture [?]

_Networking

string ComputerName
Machine's name according to the OS.
string EngineVersion
Engine version.
string MinNetVersion
Min engine version that is net compatible.

_Physics Control

bool bCheckWalkSurfaces
enable texture-specific physics code for Pawns.

_Renderer Management

bool bNeverPrecache
Never precache?

_Server Related

bool bNextItems
Next items? [?]
float NextSwitchCountdown
Next switch countdown [?]
string NextURL
Next URL [?]

_Time Passage

float TimeDilation
normallty 1 - scales real time passage.

Enums

ELevelAction

A level action (what the level is doing)

LEVACT_None
Level isn't doing anything
LEVACT_Loading
Level is loading
LEVACT_Saving
Level is saving
LEVACT_Connecting
Level is connecting
LEVACT_Precaching
Level is precaching

ENetMode

The network mode of a game.

NM_Standalone
Standalone game
NM_DedicatedServer
Dedicated sever, no local client
NM_ListenServer
Listen server
NM_Client
Client only, no local server

Functions

string GetAddressURL( )
return the URL of this level, which may possibly exist on a remote machine.
string GetLocalURL( )
Return the URL of this level on the local machine.
InitEventManager( )
Deus Ex - Initialize the Event Manager (STM)
PreBeginPlay( )

Events

ServerTravel( string URL , bool bItems )
Jump the server to a new level.

Category Class (DX)

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