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Mod Ideas/HyperspaceButton

Mod ideas for UT 2003 – Hyperspace or death? You'll not know till you try

Description

This small mod allows the user to hyperspace to a randomly selected navigation point on the current map - possibly dying in the process.

The mod works by giving each player an inventory item that keeps track of how many hyperspaces the player has used since the last re-spawn. The first hyperspace has a 20% chance of killing the player. The chance of death increases by 5% every time the player uses the hyperspace button.

Once the hyperspace button is used it requires a few seconds (10 or 20 would seem sensible) to re-charge before it can be used again. A small HUD indicator should display the hyperspace status (charging or ready - chance of death should not be displayed).

In CTF games players will drop the flag at the point they hyperspace.

Interested Scripters

If you are interested in developing this mod for UT2003 then add your name to the list. Once you start development you should indicate that below (and hopefully include a link to a journal page). Before you start development you should also check this section to see if anyone else has started.

Discussion

EntropicLqd: Is the rate at which the hyperspace function becomes more dangerous too high?

Mychaeel: Sounds a bit like the Personal Transporter pickup in Quake to me. (That's not a bad thing.) Just that the Personal Teleporter is a regular pickup that allows you to translocate to a random, but safe spot in the map.

EntropicLqd: Never played with that one - I just happened to be thinking about Asteroids for some reason unknown to me and remembered about the hyperspace feature. Plagarism-tastic :)

ZxAnPhOrIaN: In CTF, when you hyperspace, the flag should fly high in the air, or go in a random direction for 240 (5 yards) UU's. ;)

Puppeteer Nessus: This sounds pretty fun... I'll play around with this idea when I get home tonight.

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