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	<h1 class='pagetitle'><a href="http://wiki.beyondunreal.com/wiki?back=Nali">Nali</a></h1>
	<div class="wiki"><div class="classpath"><img src="shared//gameicons/icon-ut.png"> <a href="unreal-tournament.html">UT</a> :: <a href="actor-ut.html">Actor (UT)</a> &gt;&gt; <a href="pawn-ut.html">Pawn (UT)</a> &gt;&gt; <a href="scriptedpawn.html">ScriptedPawn</a> &gt;&gt; Nali<br><img src="shared//gameicons/icon-ut.png"> <a href="unreal-tournament.html">UT</a> :: <a href="actor-ut.html">Actor (UT)</a> &gt;&gt; <a href="pawn-ut.html">Pawn (UT)</a> &gt;&gt; <a href="scriptedpawn.html">ScriptedPawn</a> &gt;&gt; Nali &gt;&gt; NaliPriest<br></div>
<div class="floatimages"><table border=0 cellspacing=0 cellpadding=0 align=center width=1><tr valign=top><td class="floatimages-block"><div><img alt="[scriptedpawn.nali]" src="images/scriptedpawn-nali.jpeg"><p><i>A meditating Nali on the left, with a Nali Priest on the right who is displaying his colorful body art.</i></p>
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<p>The Nali are the basic benevolent creatures of the Unreal world.  SinglePlayer mappers who put them in their maps are usually trying to demonstrate that not everything in the game is out to kill the player.  Nali Priests are usually the kind of Nali that players find in temple-like areas, or they might just be considered to be Nali of a higher station in their society.</p>
<p>Nali are particularly good when mappers give them AlarmTags.  A mapper might use an <a href="alarmpoint.html">AlarmPoint</a> to get a Nali to show him some plot-relevant location, a Nali might lead the player to a powerful item, or he might open a locked door that the player needs to get past.</p>
<h2><a name="0.1"></a>Properties</h2>
<dl><dt>bNeverBow</dt><dd>Used to tell a variable to not stop and bow when it's retreating from someone or something.  However, it's very buggy, and should only be used in the most well-tested of cases.  Also, the Nali should have a <a href="homebase.html">HomeBase</a> if the mapper wants to use bNeverBow with the Nali.</dd><dt>Tool</dt><dd>Used to get the Nali to hold a weapon.  However, this feature was never implemented, and it should be ignored.</dd></dl>
<h2><a name="0.2"></a>Orders</h2>
<p>Since Nali don't normally engage in combat, a couple of their combat-oriented orders make them do different things.</p>
<dl><dt>Guarding</dt><dd>Make a Nali stand and pray, occasionally bowing.</dd><dt>Ambushing</dt><dd>Make a Nali meditate in mid-air.</dd></dl>
<hr class="thin"><p><a href="category-class-ut.html">Category Class (UT)</a></p>
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<a href="http://wiki.beyondunreal.com/wiki?action=edit&id=Nali">Edit text of this page</a> | <a href="http://wiki.beyondunreal.com/wiki?action=history&id=Nali">View other revisions</a><br>Last edited December 6, 2005 16:15 <a href="http://wiki.beyondunreal.com/wiki?action=browse&diff=1&id=Nali">(diff)</a><br>Search: <input type="text" name="search"  size="20" /><input type="hidden" name="dosearch" value="1"  /><br><br><small><a href="http://wiki.beyondunreal.com/wiki/Nali">Original page</a> &#150; copy created Sat, Jun 23, 2007</small><div></div>
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