| Home Page | Recent Changes | Preferences

ONSHoverCraft

UT2004 ::Actor>>Pawn>>Vehicle>>SVehicle>>ONSVehicle>>ONSHoverCraft (Package: Onslaught)

The base class for hovering vehicles. Extend this class to get a hovering Vehicle. This class is not the Manta. The Manta is a subclass called ONSHoverBike?. This class holds all the functionality for a hovering vehicle.

Properties

Main

array<vector> ThrusterOffsets
An array holding where the thrusters are located.
float HoverSoftness
float HoverPenScale
float HoverCheckDist
float UprightStiffness
float UprightDamping
float MaxThrustForce
float LongDamping
float MaxStrafeForce
float LatDamping
float MaxRiseForce
The max rate that this vehicle can rise upwards.
float Updamping
float TurnTorqueFactor
float TurnTorqueMax
float TurnDamping
float MaxYawRate
The maximum rate this vehicle can turn.
float PitchTorqueFactor
float PitchTorqueMax
float PitchDamping
float RollTorqueTurnFactor
float RollTorqueStrafeFactor
float RollTorqueMax
float RollDamping
float StopThreshold
float MaxRandForce
float RandForceInterval

Internal

float HoverMPH
float TargetHeading
float TargetPitch
bool bHeadingInitialized
float OutputThrust
float OutputStrafe
Pawn OldDriver

Replicated

HoverCrafteState HoverState
The current hover state.
HoverCraftState OldHoverState
The previous hover state.
KRigidBodyState ChassisState
The state the chassis is in.
bool bNewHoverState
If true, the ChassisState needs to be updated.

Structs

HoverCraftState

Holds information on the properties of the HoverCraft

vector ChassisPosition
The position of the body of the vehicle.
Quat ChassisQuaternion
vector ChassisLinVel
The linear velocity of the body.
vector ChassisAngVel
byte ServerThrust
byte ServerStrafe
int ServerViewPitch
int serverViewYaw

Events

simulated bool KUpdateState(out KRigidBodyState newState)
Returns true if state is updated, false otherwise.
simulated SVehicleUpdateParams()
Updates KarmaParams to settings of HoverCraft (such as HoverCheckDist).

Functions

simulated PostNetBeginPlay()
Spawns the repulsors.
Died(Controller Killer, class<DamageType> damageType, vector HitLocation)
Destroys repulsors.
simulated SpecialCalcFirstPersonView(PlayerController PC, out actor ViewActor, out vector CameraLocation, out rotator CameraRotation)

DefaultProperies

bFollowLookDir=True
bCanHover=True
bPCRelativeFPRotation=False

Known Subclasses

 ONSHoverCraft
    +-ONSHoverBike?

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In