| Home Page | Recent Changes | Preferences

ONSManualGunPawn

UT2004 :: Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSStationaryWeaponPawn >> ONSManualGunPawn

Summary

This is the class we loving think of as the Onslaught Energy Turret.

Functions

simulated function ActivateOverlay( bool bActive )

ART

  1. exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx

Default Properties

defaultproperties

{

     GunClass=Onslaught.ONSManualGun
     CameraBone="TurretCockpit"
     bDesiredBehindView=True
     DrivePos= (X=-50.000000,Z=48.000000)
     EntryRadius=175.000000
     FPCamPos= (X=-27.000000,Z=26.000000)
     TPCamDistance=450.000000
     TPCamLookat= (X=-200.000000,Z=220.000000)
     DriverDamageMult=0.000000
     HUDOverlayClass=Onslaught.ONSManualGunOverlay?
     HUDOverlayOffset= (X=60.000000,Z=-25.000000)
     HUDOverlayFOV=45.000000
     HealthMax=450.000000
     Health=450
     StaticMesh=ONSDeadVehicles-SM.MANUALbaseGunDEAD
     Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun'
     bPathColliding=True

}

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In