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PathNode

Actor >> NavigationPoint >> PathNode

The PathNode actor possibly is the most common NavigationPoint. It provides no additional script but has a texture which makes it possible to put it in a map using the Editor. The PathNodes usually build the backbone of the bot AI navigation system of a map. Pathnodes work the same in UT2003 as they did in UT, with the exception of a couple new properties that are inherited from UT2003's NavigationPoint class.

Properties

  • Pathnode Properties
    • Advanced
    • Collision
    • Display
    • Events
    • Movement
    • NavigationPoint
      • bAlwaysUseStrafing
      • bBlocked
      • bMakeSourceOnly
      • bNeverUseStrafing
      • bNoSuperSize
      • bOneWayPath
      • bPropagatesSound
      • bVehicleDestination
      • ExtraCost
      • ForcedPaths
      • ProscrivedPaths
    • Object
      • Name
    • Sound

Related Topics

Discussion

SuperApe: There should be some properties here.

D-Frag: here are most useful ones, and all the 'NavigationPoint' specific ones.

Most are described in the linked pages that discuss pathing.


Category To Do – Fill in properties

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