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RParticles?/ParticleEmitter

UT :: Actor (UT) >> ParticleSystem >> ParticleEmitter

This class is part of RParticles by Raven

Base class for all Emitters. From every state only NormalParticle is working. It has no replication and it's completly clientside and thus should couse no lag. Working states: TriggerToggle, TriggerTurnsOn, TriggerTurnsOff, TriggerControl and TriggerBlast can be found in ExtendedEmitter. If you want to create wepon effects use WeaponEmitter

Group ParticleEmitter

float BeforeDieSleep
Time between calling GoToState('DeforeDie') and destroying emitter
bool WaitForParticles
Should emitter wait till all particle it created dies before it call Destroy function
float WaitPause
Pause between re-check for existing particles which owenr is Emitter

Group ParticleEmitter

bool bOn
Is active or not.
bool bPerformanceMode
Should performance mode be on (NewIntensity/NewIntervall will be used if player is outside VisibilityRadius/can't see emitter).
Burst BurstMethod
Burst method (See enum Burst below).
vector EffectArea
Area where particle will be spawned.
float GeneratorLife
Emitter life time (0 = not used).
float Intensity
How many particles will be spawned in one burst.
float Intervall
Time between bursts.
bool LineOfSightCheck
Should emitter stops/go to performance mode if player can't see it.
float NewIntensity
New intensity (performance mode).
float NewIntervall
New intervall (performance mode)
blool OneShot
Emitter will be destroyed after first burst.
int ParticlesLimit
Number of particles in the emitter.
Select SelectionMethod
Selection method (See enum Select below)
float VisibilityRadius
Emitter visibility radius.

Group ParticleTemplate

float NumTemplates
Number of used templates (can not be 0!!).
Advanced Particle_Advanced[16]

Advanced variables

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SAnimation Particle_Animation[16]

Animation variables

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SBounce Particle_Bounce[16]

Bounce variables

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SBuoyance Particle_Buoyance[16]

Bouyance variables

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SCollision Particle_Collision[16]

Collision variables

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SDamage Particle_Damage[16]

Damage variables

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SDecal Particle_Decal[16]

Decal variables

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SDisplay Particle_Display[16]

Display variables

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SFading Particle_Fading[16]

Fading variables

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SGlobal Particle_Global

Global variables which can be forced to all templates

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SLightColor Particle_LightColor[16]

LightColor variables

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SLighting Particle_Lighting[16]

Lighting variables

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SLight Particle_Light[16]

Light variables

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SMain Particle_Main[16]

Main variables

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SPhysics Particle_Physics[16]

Physics variables

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SSize Particle_Size[16]

Size variables

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SSound Particle_Sound[16]

Sound variables

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SVelocity Particle_InvertVelocity[16]

Advanced velocity variables

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SSpawnPlace Particle_EffectArea[16]

Override default effectarea

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SMesh Particle_Mesh[16]

Mesh related variables. Used if bUseMesh in Particle_Display is true

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SDest Particle_Destination[16]

Optional destination

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SRot Particle_RandomRotation[16]

Random rotation support

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ENUMS

Burst

BURST_Linear
in each burst only one template will be used
BURST_Random
in each burst many templates will be used

Select

SELECT_Linear
cyclically iterate through the ParticleTemplate
SELECT_Random
randomly pick a particle from the ParticleTemplate

Category Class (UT)

Category Mapping
Category Custom Class

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