| Home Page | Recent Changes | Preferences

ShockBeamFire

UT2003 :: Actor >> WeaponFire (UT2003) >> InstantFire >> ShockBeamFire (Package: xWeapons)

Properties

class<ShockBeamEffect> BeamEffectClass
The (final blend?) visual effect itself

Methods

Inherited From WeaponFire (UT2003)

rotator AdjustAim (Vector Start, float InAimError)
Add bot AI to execute combos

Other Functions

InitEffects ( )
??? Set the flash location ???
SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum)
This one creates the effect actor and sets its destiny (hit) location.

Known Subclasses

  • SuperShockBeamFire?

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In