| Home Page | Recent Changes | Preferences

SmokeGenerator

UT :: Actor (UT) >> Effects (UT) >> SmokeGenerator (Package: UnrealShare)
UT :: Actor (UT) >> Effects (UT) >> SmokeGenerator >> ShortSmokeGen (Package: UnrealShare)

A SmokeGenerator does exactly as it's name suggests. It creates smoke. ;)
Using them is very easy. You just need to place the SmokeGenerator where you want the smoke to go, adjust the settings and you're good to go. You do will have to trigger the SmokeGenerator before it will start emitting smoke.

Properties

float SmokeDelay
The delay between two puffs (smoke).
float SizeVariance
How much variance in size the puffs (smoke) may have.
float BasePuffSize
How big the base size is of the puffs (smoke).
int TotalNumPuffs
How many puffs does it have to emit, before it stops.
float RisingVelocity
How fast do the puffs go up.
class<Effects (UT)> GenerationType
??
bool bRepeating
Can be retriggered after the amount of smoke specified in TotalNumPuffs was generated.

Category Class (UT)

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In