class SpeedTreeActor extends Actor
native
placeable
hidecategories(Movement,Collision,Lighting,LightColor,Karma,Force);
#exec TEXTURE IMPORT FILE=Textures/SpeedTree.pcx NAME=SpeedTreeIcon GROUP=SpeedTree MIPS=1 MASKED=1
#exec TEXTURE IMPORT FILE=Textures/DefaultBark.dds NAME=Bark GROUP=SpeedTree MIPS=0
#exec TEXTURE IMPORT FILE=Textures/CompositeLeafMap.dds NAME=CompositeLeaf GROUP=SpeedTree Mips=0 AlphaTexture=1
var (SpeedTreeActorShared) const SpeedTree SpeedTreeObject;
var (SpeedTreeActorShared) const int nRandomSeed;
var (SpeedTreeActorShared) const string strSPTFile;
var (SpeedTreeActorShared) const float fWindStrength;
var (SpeedTreeActorShared) const vector vWindDirection;
var (SpeedTreeActorShared) bool bUseWindyBranches;
var (SpeedTreeActor) bool bUseLeaves;
var (SpeedTreeActor) bool bUseBranches;
var (SpeedTreeActor) bool bUseFronds;
var (SpeedTreeActor) bool bUseBillboards;
var (SpeedTreeActor) bool bCullBranchBackfaces;
var (SpeedTreeActor) bool bShowCollisionCylinder;
var (SpeedTreeActor) float fNearLodScale;
var (SpeedTreeActor) float fFarLodScale;
var (SpeedTreeActor) float fOverrideLodLevel;
var (SpeedTreeActorMaterials) material matCompositeLeaf;
var (SpeedTreeActorMaterials) material matBranch;
var (SpeedTreeActorMaterials) material matFrond;
var (SpeedTreeActorMaterials) color colorAmbient;
var (SpeedTreeActorMaterials) float fBranchAmbientMultiplier;
var (SpeedTreeActorMaterials) float fFrondAmbientMultiplier;
var (SpeedTreeActorMaterials) float fLeafAmbientMultiplier;
var (SpeedTreeActorMaterials) float fBillboardAmbientMultiplier;
var private transient float m_fDeltaTime;
var private transient bool m_bIsInitialized;
I'd downloaded SpeedTree Demo for Unreal Runtime 22.26.20.02 (it goes well at 2226.19.03), demo don't have Editor, but if you install Unreal Runtime and copy files from SpeedTree demo you may access to SpeedTreeActor and to SpeedTreeRT.dll library. And you may create new trees with this technology I don't well know Unreal Script, but if you guys know how to implement it in UT2k4. Please Post it.