| Home Page | Recent Changes | Preferences

Terminology/Style

The Terminology page is an excellent resource; to keep it that way, we have agreed on the following style rules for this page:

  • The Terminology page is not supposed to provide in-depth explanations; the descriptions of terms should just give people an idea what the term is about and then (if necessary) link to another page with in-depth information. As a rule of thumb, an explanation on the Terminology page shouldn't be more than a (normal) single sentence.
  • If a term needs more space to explain, create a new page (like the page on color blending for translucency).
  • Add entries by abbreviations since they're more likely to be searched for (DLL, HOM, BSP) – and if not, an abbreviation can be more easily derived from an unabbreviated term than vice-versa. Explain what the abbreviation means after the m-dash.
  • Create cross-references like "see Something" if it's necessary to add variations of the same term at several places.

To sum it up: Keep explanations brief, reasonably accurate, but most of all, understandable. If it's going to be more elaborate, create a separate Wiki page and link to it. And: Sacrificing a bit of scientific precision for comprehensibility isn't necessarily a bad thing.

See Thread logo 113877 for the discussion on this topic.

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

FAQs

Help Desk

Mapping Topics

Mapping Lessons

UnrealEd Interface

UnrealScript Topics

UnrealScript Lessons

Making Mods

Class Tree

Modeling Topics

Chongqing Page

Log In