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Texture Properties

Shows properties for a Texture (UT). Multiple instances of this window can be opened by right-clicking a texture in the Texture Browser.

See also http://unreal.epicgames.com/Fire/AnimatingTextures.htm

Note: This page contains the properties of UT textures. See Texture for the list of properties available for UT2003 textures.

Properties

Animation

AnimNext
Next texture in an animated texture sequence.
PrimeCount
Number of frames that are pre-rendered before the texture is displayed the first time; that's useful for dynamic textures that need to "build up" at startup (FireTextures, for instance).
MinFrameRate, MaxFrameRate
Frame rate for animated textures. These two properties specify the range of possible frame rates the engine can choose from; it attempts to automatically select an animation frame rate to minimize aliasing artefacts which lead to the effect of a texture animation not looking smooth. (If you want to enforce a particular frame rate, set both properties to the same value.) If set to zero, the animation is played with the user's game frame rate.

Quality

bHighColorQuality
High color quality hint.
bHighTextureQuality
High color quality hint.
LODSet

Surface

Note: the class script says "out of date" here.

Texture

Subtextures

BumpMap
Bump map to illuminate this texture with.
DetailTexture
Detail texture to apply.
MacroTexture
Macrotexture to apply, not currently used.

Sounds

FootstepSound
Footstep sound.
HitSound
Sound when the texture is hit with a projectile.

Surface properties

Diffuse
Diffuse lighting coefficient.
Specular
Specular lighting coefficient.
Alpha
Alpha.
DrawScale
Scaling relative to parent.
Friction
Surface friction coefficient, 1.0=none, 0.95=some.
MipMult
Mipmap multiplier.

Discussion

Xian: Is HitSound actually working ? I assigned a sound to a texture from teh editor, saved the texture package etc., but as I shot it, no sound came out (and yes, as yo uexpected, I mean UE1). So there are 2 situations, I didn't do something (or did it wrong), or it isn't implemented in UE1. If anyone succeeded at doing this, I'd appreciate some feedback.

Xian: Hmm... upon further tests, a texture that had a footstep sound reacted to it being shot and playing the footstep sound (which didn't sound as bad). But setting footstep sounds didn't apply to all textures... strange :(


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