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TriggeredObjective

UT2003 :: Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> TriggeredObjective

To disable a TriggeredObjective, a player must simply trigger it.

Add a Trigger and link it to the TriggeredObjective by setting the trigger's Event property to the same value as the TriggeredObjective's Tag property.

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