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UDamage

UT :: Actor (UT) >> Inventory (UT) >> Pickup (UT) >> TournamentPickup (UT) >> UDamage (Package: Botpack)

The Damage Amplifier in UT. Triples the damage dealt out by the player for a short time. It plays extra sounds when the player fires his weapon.

See UDamagePack for the UT2003 version of this class. The Amplifier? is a similar pickup in Unreal 1.

Properties

Weapon (UT) UDamageWeapon
The weapon currently affected. The damage amplifier receives FireEffect calls from this weapon.
Sound ExtraFireSound, EndFireSound
The extra firing sounds.
int FinalCount
The DeactivateSound is played this number of seconds before the damage amplifier finally deactivates.

Functions

SetUDamageWeapon ( )
Resets the player's old weapon and changes the texture of the new one.

Category Class (UT)

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