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UMOD/Source

Basic File Structure

To create the most basic UT2MOD file you only need two files:

MyMod.ini
[Setup]
Product=My Mod
Version=1337
Archive=MyMod.ut2mod
SrcPath=.
MasterPath=..
Requires=UT2003Requirement
Group=SetupGroup
Group=MyModGroup

[UT2003Requirement]
Product=UT2003
Version=2107

[SetupGroup]
Copy=(Src=System\Manifest.*,Flags=3)

[MyModGroup]
Copy=(Src=System\MyMod.u)
Copy=(Src=System\MyMod.int)
AddIni=UT2003.ini,Engine.GameEngine.ServerPackages=MyMod
MyMod.int
[Setup]
LocalProduct=The Super Uber Cool Mod
ReadMe=Help\MyModReadme.txt
SetupWindowTitle=My Mod - Installation
AutoplayWindowTitle=My Mod
ProductURL=http://mep.beyondunreal.com/mymod.html
VersionURL=http://www.bobjoe.com/version.html
Developer=Bob & Joe Productions
DeveloperURL=http://www.bobjoe.com/about_us.html
Logo=Help\InstallerLogo.bmp

[UT2003Requirement]
LocalProduct=UT2003
ProductURL=http://www.unrealtournament2003.com/
VersionURL=http://unreal.epicgames.com/
Developer=Epic Games, Inc.
DeveloperURL=http://www.epicgames.com/

This simple example copies two files to the UT2003\System directory and adds a ServerPackages entry for the mod's package. It allows us to look at three different sections of a UMOD's ini file:

  • the Setup section
  • a requirement section
  • a group section

We also get to see the corresponding INT file sections for two of those three INI sections:

  • the Setup localization section
  • a requirement localization section

Group sections can have localization sections too, but we'll see about them later.

The Setup Section

This section contains general information about the mod being installed.

Here's an overview of possible key/value pairs in the INI file's Setup section:

Product
The name of the mod as it should be listed in the game's Manifest.ini after the mod has been installed. This is not the name that will be displayed in the setup window.
Do not use the game's name here, i.e. "UT2003", "UnrealTournament", "Unreal", etc.
Version
The version of the mod. This is a numeric value, e.g. 100, 436, 1337, 2107, etc.
Archive
The name of the UT2MOD file that will be created when compiling this INI file.
SrcPath
The created UMOD file will be saved to this directory.
MasterPath
The location of the files that will go into the UMOD file. Keep this set to ".." and use the individual group sections' MasterPath property to specify the source file locations instead.
Requires
Specifies a requirement section. You can add as many Requires keys as you need, each specifies exactly one requirement section.
Group
Specifies a group section. You can add as many Group keys as you need, each specifies exactly one group section.
Visible
Tree
When set to True, you will be able to have selectable groups. (That's what group localization sectins are for, but as said before: more about that later.)

Possible key/value pairs in the INT file's Setup section:

LocalProduct
This is the displayed name of the mod in the setup window. You can use anything here, but sticking with the mod's real name is probably the best idea... ;)
ReadMe
A link to the mod's manual. A button that opens this file will be displayed after the mod has been installed.
AutoplayWindowTitle
The title of the window that is displayed after the installation was completed.
SetupWindowTitle
The title of the setup window.
Developer
This is the name of the company or person responsible for creating the mod. This will be displayed on the button that leads to the developer website.
ProductURL
The URL of the mod's website. This site should contain general information about the mod.
VersionURL
The URL of this version's page. This page should contain information about this specific version of the mod.
DeveloperURL
The URL of the mod's developer.
Logo
A logo file for the setup window. This should be a BMP file with 256 colors for Unreal/UT or 16 million colors for UT2003. The image can have a maximum size of 343x82 pixels, that's the size of the original UT and UT2k3 setup logos.

The Requirement Section

Requirement sections prevent the mod from being installed if the required game or mod is not installed. If the requirement is a game an this game's directory is fond in the system registry, then the correct path to that game is automatically displayed, so the user doesn't have to enter it manually.

Each requirement section must be specified with Requires=section name in the Setup section.

INI keys for requirement sections:

Product
The game or mod required for this mod. This name must appear in the Manifest.ini of the already installed game or the installer will refuse to instal this mod.
Version
The minimum version required to use this mod. If the game or mod is installed, but has a lower version number, then the installer will refuse to instal this mod.
You can leave this blank if the mod works with any version of the required game or mod.

Common requirements:

Game Product Versions Notes
Unreal Unreal ???
Return To NaPali ??? ???
Unreal Tournament UnrealTournament 413, 436
UT Bonuspack 4 UTBonusPack4 100 The other bonuspacks are part of UT GOTY edition and shouldn't be specified as a requirement.
UT2003 UT2003 2107, 2136, 2166, 2186
UT2004 UT2004 Bonus Pack 7 This is the ECE Bonus Pack.

INT file keys for requirement sections:

LocalProduct
The displayed name of the required product.
ProductURL
A URL with information about the required product.
VersionURL
A URL with information about the required version of the product.
Developer
The displayed name of the required product's developer.
DeveloperURL
A URL with information about the developer.

URLs of some official products:

Product URL
Unreal http://www.unreal.com/
Unreal Tournament http://www.unrealtournament.com/
Unreal Tournament 2003 http://www.unrealtournament2003.com/

Developer of these products is "Epic Games, Inc." (http://www.epicgames.com/) and the VersionURL is http://unreal.epicgames.com/

The Group Section

The groups are the most important part of a UMOD file. They tell the installer which files should be copied, which INI files should be changed in what way and other things.

Each group section must be specified with Group=section name in the Setup section.

The possible INI file keys of a group section:

Copy
This copies a file from the UMOD archive to the specified subdirectory of the directory specified by the user.
Backup
Advanced. Backs up a file. This file will probably be restored when the mod is uninstalled. (?)
Delete
Advanced. Deletes the specified file. Use with caution, users don't expect that an installer deletes files. The files should probably be backed up before deleting them.
AddIni
Adds a new line to the specified INI file. The line will always be added, unless it already exists with exactly the same key/value pair.
Ini
Modifies the value of a key in an INI file.
RemoveIniValue
ie: RemoveIniValue=mod\System\mod.ini,Core.System.MusicPath=../mod/Music
RemoveIni
ie: RemoveIni=mod\System\mod.ini,Core.System.Paths
AddIni
ie: AddIni=mod\System\mod.ini,Core.System.MusicPath=../mod/Music
RemovePath
ie: RemovePath=System\Default.ini,Paths=../KarmaData/*.ka
WinRegistry
Advanced. Creates or modifies a windows registry key.
Folder
Advanced. Created a subdirectory in the directory specified by the user. This isn't required because the Copy key will automatically create directories if neccesary.
Shortcut
Advanced. The name of a shortcut section. (see Advanced Techniques)
MasterPath
The location of the files belonging to this group.
Visible
Advanced. Whether this group is displayed. (see Advanced Techniques)
Optional
Advanced. Whether this group is selectable/deselectable. (see Advanced Techniques)
Selected
Advanced. Whether a group is initialy selected. (see Advanced Techniques)

Advanced Techniques

Still to cover:

  • selectable groups
  • backing up files
  • compressed packages
  • creating shortcuts
  • registry changes

Related Topics


Wormbo: This page seems to get quite long. Maybe the advanced UMOD stuff should go on its own page and this page should be renamed to UMOD/Basics or something?

Switch`: Lets rename this page to /MinimalSample? and move ref stuff to /Reference.

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