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Unreal Engine Versions/2

Engine Development Credits

Unreal Engine Core System Design

  • Tim Sweeney

Engine Development Management

  • Tim Sweeney

Engine Management System

  • Steven Polge

UnrealEd

  • Warran Mashall
Outsourcing Add Toolsets in UnrealEd
  • Demiurge Studios

Rendering Engine

  • Erik De Neve
  • Daniel Vogel
  • Andrew Scheidecker
  • Sam Zamani
Rendering Middleware
  • PixoMatic Software Renderer
  • IDV's SpeedTreeRT
Adding Many Rendering Technologies Outsourcing
  • Demiurge Studios

Physics Engine

  • James Golding
Physics Middleware
  • MathEngine's Karma Physics Engine

Network Engine

  • Tim Sweeney

Sound Engine

  • Daniel Vogel
Sound Middleware
  • OpenAL Audio System

Music System

  • Ogg Vorbis

A.I. System

  • Steven Polge

Console Porting

  • Steven Polge (Builds 633~927 for Xbox and Builds 633~777 for PlayStation 2)
  • Sam Zamani (Unreal Engine 2X)
Console Porting Outsourcing
  • Secret Level (Builds 777~927 for PlayStation 2 and Builds 777~927 for GameCube)

Build Versions

PC Version

  • [Unreal Warfare] Builds 500~927 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X)
    • Unreal Warfare project is a cancelled
  • [Unreal Tournament 2003] Builds 927~2225 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X)
    • first released Unreal Tournament 2003 beta demo build is 927
    • first released Unreal Tournemant 2003 official demo build is 1077
    • first released out of box on Unreal Tournament 2003 build is 2136
  • [Unreal Engine 2 CodeDrop] Builds 1077~2227 (32-bit Windows, 32-bit Linux, 32-bit Mac OS X)
  • [Unreal Engine 2 Runtime Edition] Builds 2226~2227 (32-bit Windows Only)
  • [Unreal Tournament 2004] Builds 2500~3369 (32-bit Windows, 32-bit Linux, 64-bit Windows, 64-bit Linux, 32-bit Mac OS X, 64-bit Mac OS X)
    • Unreal Tournament 2004 engine is also known as: Unreal Engine 2.5
    • first released Unreal Tournament 2004 demo build is 3120
    • first released out of box on Unreal Tournament 2004 build is 3186

Xbox Version

  • [Unreal Warfare] Xbox Builds 633~927
  • [Unreal Engine 2 CodeDrop] Builds 2110~2227
  • [Unreal Championship] Builds 927~2110
  • [Unreal Championship 2] Builds (Builds 2500+) v300~v313
    • Unreal Championship 2 engine is also known as: Unreal Engine 2X

PlayStation 2 Version

  • [Unreal Warfare] Builds 633~777
  • [Unreal Warfare] Secret Level's Builds 777~927

GameCube Version

  • [Unreal Warfare] GC Builds 777~927 (GameCube version only outsourcing from Secrel Level)

Engine Details

Rendering Technologies

  • Direct3D 8, Direct3D 9 (Builds 3236+) and OpenGL support
  • Hardware shader support for vertex shaders and pixel shaders
  • Enhanced lighting
    • Real-time radiosity lightmaps
  • Enhanced NURBS, scene graph, collision detection, and spatial data handling support
  • Enhanced BSP/CSG and Portal world rendering technology and Scene graph and all Scene Management (Builds 2500+)
  • Improvements very fast rendering engine speed (Builds 2500+)
  • Improved texture compression
  • Cube mapping
    • All texture mapping with cube mapping including environment mapping
  • Dot-3 product bump mapping
    • With environment mapping (environment bump mapping) and with cube mapping too
  • Weighted skeletal animation
    • With smooth-skinned geometry (skinning animation)
  • Facial animation support
    • Including scripted lip syncing and real-time lip syncing
  • Large scale terrain support
  • Seamless mixing of indoor BSP meshes, static meshes, dynamic meshes and terrain meshes
  • 2048x2048 size texture support
  • 4096x4096 size texture support (Builds 3236+)
  • Software rendering with Pixomatic software renderer (Builds 3186+, no additional cost)
  • Interactive Data Visualization's SpeedTreeRT (Builds 3369+)
  • Unreal Developer Network support on many other rendering technologies by Demiurge Studios

Other Features

  • New designed network engine
  • Powerful material shader and texture editor for UnrealEd (Builds 829+)
  • Fast vehicles and physics optimized based network engine (Builds 3186+)
  • Particles system wizard toolset for UnrealEd
  • Included entirely new particle system editor for UnrealEd (Builds 3270+)
  • UnrealMatinee cutscene toolset for UnrealEd
  • Powerful real-time terrain editing toolset for UnrealEd
  • Improving GUI editor
  • Voice-over IP support (Builds 3186+)
  • Text-to-speech support (Builds 3186+)
  • AI speech recognition (Builds 3186+)
  • New designed A.I. system
  • Newly improving A.I. system, BOT A.I. and teamwork A.I. (Builds 3186+)
  • 16-bit unicode support
  • Include MathEngine's "Karma" physics engine (no additional cost)
  • Enhancing "Karma" physics engine performance (Builds 3186+)
  • Vehicles optimized physics (Builds 3186+)
  • Support for Lipsync system of LIPSinc's Automated Facial Automation Technology (Builds 829+, no additional cost)
  • OC3 Entertainment's Impersonater (Builds 3323+, no additional cost)
  • 3DS MAX, MAYA, SoftImage's XSI Mod Tool (Builds 3355+) Plug-ins
  • Enhancing Real-time recording of in-engine footage as replayable 'demo' files
  • Support for processing those demo files into DivX movies (DivX library license separately)
  • Support for processing those demo files into Bink Video
  • Unreal Developer Network support on many other toolsets, utilities and sample contents by Demiurge Studios

Development Tools

  • UnrealEd 3
  • Ucc
  • UccDepend?
  • UDebugger
  • UPaint
  • Karma Authoring Tool (Builds 829+, no additional cost)
  • LIPSinc Animation Studio (Builds 829+, no additional cost)
  • Impersonator Studio (Builds 3323+, no additional cost)

Projects

Announced Projects

Unreal Engine 2 are currently using the many unknowned PC casual games and Ubisoft's many unannounced projects

Project Developer Release Date Engine Build
[Inferno] Irrational Games / FXLabs Studios Build 3369
[LandMass] WayPoint Build 3369
[Ragnarok Online 2] Gravity Build 3369
San Guo Online Kingsoft Build 2226
[Priston Tale 2] Yedang Online Build 3369
[The Chronicles of Spellbone] Spellborn International Build 3369
[Vanguard: First Expansion Pak] Sigil Games Online Build 3369
[Red Steel 2] Ubisoft Build 3369
[Brothers in Arms: Double Time] Ubisoft Build 2227
[Tom Clancy's Splinter Cell: Conviction] Ubisoft Montreal Build 3369
[Duke Nukem Forever] 3D Realms Build 3369

Released Projects

Unreal Engine 2 using released projects on more than 300 over titles, included all of the unknowned PC, Xbox, PS2, GmaeCube titles

Project Developer Release Date Engine Build
[America's Army]
* v1.0.0: Recon
* v.1.0.1b: Operations
** v1.1.1: Operations (Marksmanship Pack)
** v1.2.0: Operations (Airborne Pack)
** v1.2.1: Operations (Map Pack)
** v1.3.0: America's Army: Operations (Mountain Pass)
** v1.4.0: America's Army: Operations (River Basin)
** v1.5.0: America's Army: Operations (Weapons Cache Special Edition)
** v1.6.0: America's Army: Operations (Radio Tower)
** v1.7.0: America's Army: Operations (Bridge Special Edition)
** v1.9.0: America's Army: Operations (Medics)
* v2.0.0: Special Forces (Special Forces Assessment and Selection Process)
** v2.0.0a: Special Forces (Sandstorm)
** v2.1.0: Special Forces (Downrange)
** v2.2.0: Special Forces (Vanguard)
** v2.3.0: Special Forces (Firefight
** v2.4.0: Special Forces (Q-Course)
** v2.5.0: Special Forces (Direct Action)
** v2.6.0: Special Forces (Link-Up)
** v2.7.0: Special Forces (Overmatch)
** v2.8.0: Special Forces (Coalition)
** v2.8.1: Special Forces (Overmatch) (Southern Methodist University Guildhall Map Pack)
[US Army] August 28, 2002 Build 829-3369
Unreal Tournament 2003 [Digital Extremes] September 30, 2002 Build 1077-2225
[Tom Clancy's Splinter Cell] Ubisoft Montreal Xbox – November 17, 2002
PC – Febraury 19, 2003
PlayStation 2 – April 8, 2003
GameCube – April 10, 2003
Build 829
[Unreal Championship] [Digital Extremes] November 12, 2002 Build 927-1018
Unreal 2: The Awakening Legend Entertainment PC – February 3, 2003
Xbox – February 10, 2004
Build 829-2001
[Tom Clancy's Rainbow Six 3: Raven Shield] Ubisoft Montreal March 17, 2003 Build 927
Devastation Digitalo Studios March 28, 2003 Build 436-2110
Postal 2 Running with Scissors April 14, 2003 Build 926-1337
[Sephiroth]
* Saga 1: 3rd Episode the Crusade
* Saga 2: Becon the True
IMagic Entertainment August 27, 2003 Build 926
[Lineage 2]
* Saga 1: The Chaotic Chronicle
** (Chronicle 0): Prelude
** Chronicle 1: Harbingers of War
** Chronicle 2: Age of Splendor
** Chronicle 3: Rise of Darkness
** Chronicle 4: Scions of Destiny
** Chronicle 5: Oath of Blood
* Saga 2: The Chaotic Throne
** (Throne 0:) Interlude
** 1st Throne: The Kamael
NC Soft October 1, 2003 (Korea)
April 27, 2004 (North America / Europe)
Build 2110-2226
[Tom Clancy's Rainbow Six 3] Xbox – Ubisoft Montreal
PlayStation 2 / GameCube – Ubisoft Shanghai
Xbox – Octgober 28, 2003
PlayStation 2 – March 23, 2004
GameCube – June 15, 2004
Build 927
[Unreal Engine 2 Runtime Edition] Epic Games October 31, 2003 Build 2226-2227
[XIII] Ubisoft Montreal PC / PlayStation 2 – November 18, 2003
GameCube / Xbox – November 24, 2003
Build 829
[Magic The Gathering: BattleGrounds] Secret Level PC / Xbox – November 18, 2003 Build 829
[Desert Thunder] Brainbox Games November 18, 2003 Build 2226
[Deus Ex: Invisible War] Ion Storm Austin PC / Xbox – December 2, 2003 Build 777
[Unreal 2 XMP] Legend Entertainment December 10, 2003 Build 2226
[Postal 2: Share the Pain] Running with Scissors December 17, 2003 Build 1407-1409
[Shrek 2] KnowWonder PC – March 3, 2004 Build 2226
[Dead Man's Hand] Human Head Studios Xbox – March 3, 2004
PC – March 18, 2004
Build 2110
[Tom Clancy's Rainbow Six 3: Athena Sword] Ubisoft Milan March 9, 2004 Build 927
Unreal Tournament 2004 Epic Games / [Digital Extremes] March 16, 2004 Build 3120-3369
[Tom Clancy's Splinter Cell Pandora Tommorow] Ubisoft Shanghai SinglePlayer
Ubisoft Annecy MultiPlayer
PC / Xbox – March 23, 2004
PlayStation 2 – June 16, 2004
GameCube – July 20, 2004
Build 2110
[Thief: Deadly Shadows] Ion Storm Austin PC / Xbox – May 25, 2004 Build 777
[Harry Potter and the Prisoners of Azkarban] KnowWonder PC – May 25, 2004 Build 2226
[Shadow Ops: Red Mercury] Zombie Studios Xbox – June 15, 2004
PC – September 21, 2004
Build 2110
[Spider-Man 2] Fizz Factor PC – June 24, 2004 Build 2226
[Tom Clancy's Rainbow Six 3: Black Arrow] Ubisoft Montreal August 4, 2004 Build 927
[Marine Heavy Gunner: Vietnam] Brainbox Games August 22, 2004 Build 2226
[Shark Tale] Amaze Entertainment PC – September 27, 2004 Build 2226
Tribes: Vengeance Irrational Games October 5, 2004 Build 2500
[Men of Valor] 2015 Xbox – October 19, 2004
PC – October 26, 2004
Build 926
[Lemony Snicket's A Series of Unfortunate Events] KnowWonder PC – November 10, 2004 Build 2226
[Magna Carta: Crimson Stigmata] (Japan / Korea)
[Magna Carta: Tears of Blood] (North America / Europe)
Softmax November 11, 2004 (Japan)
December 1, 2004 (Korea)
November 16, 2005 (North America / Europe)
Build 927
[Tom Clancy's Ghost Recon 2] Ubisoft Shanghai (PlayStation 2 / Gamecube)
Ubisoft Paris (PlayStation 2)
PlayStation 2 – November 30, 2004
GameCube – March 15, 2005
Build 927
[Jinyong Online 2.0] Soft World 2004 Build 2110
[Star Wars Republic Commando] LucasArts March 1, 2005 Build 2226
[Brothers in Arms: Road to Hill 30] Gearbox Software Xbox – March 1
PC / PlayStation 2 – March 15, 2005
Build 2227
[Combat: Task Force 121] (North America)
[America's Secret Operations] (Europe)
Direct Action Games PC / Xbox – March 23, 2005 (North America)
PC – January 26, 2006 (Europe)
Build 2226
[Tom Clancy's Splinter Cell Chaos Theory] Ubisoft Montreal (SinglePlayer / Co-op Mode)
Ubisoft Annecy (Versus Mode)
PC / Xbox / PlayStation 2 – March 28, 2005
GameCube – March 31, 2005
Build 3339-3369
[SWAT 4] Irrational Games April 5, 2005 Build 2226
[Unreal Championship 2: Liandri Conflict] Epic Games April 18, 2005 build 3280-3323
Pariah [Digital Extremes] PC / Xbox – May 3, 2005 Build 3323
[Postal 2: Apocalypse Weekend] Running with Scissors May 31, 2005 Build 1410-1411
[Tom Clancy's Rainbow Six 3: Iron Wrath] Ubisoft Casablanca June 10, 2005 Build 927
[Advent Rising] GlyphX Xbox – May 31, 2005
PC – August 9, 2005
Build 927
[Brothers in Arms: Earned in Blood] Gearbox Software PC / Xbox – October 6, 2005
PlayStation 2 – October 26, 2005
Build 2227
Land Of The Dead: Road to Fiddler's Green Brainbox Games PC – October 20, 2005
Xbox – October 26, 2005
Build 2226
[America's Army: Rise of a Soldier] Secret Level Xbox – November 17, 2005
PlayStation 2 – TBA 2007
Build 927
[Exteel] NC Soft January 25, 2006 – (Korea)
TBA 2007 – (North America / Europe)
Build 2226
[The Regiment] Kuju Entertainment Febrary 17, 2006 Build 2226
[Tom Clancy's Splinter Cell Essentials] Ubisoft Montreal March 21, 2006 Build 829
[World War II Combat: Road to Berlin] (North America)
[Battlestrike: Secret Weapons] (Europe)
Direct Action Games Xbox – January 24, 2006
PC – April 3, 2006 (North America)
PC – March 27, 2007 (Europe)
Build 2226
[Swat 4: The Stetchkov Syndicate] Irrational Games Febraury 28, 2006 Build 2500
[Tom Clancy's Ghost Recon Advanced Warfighter] Ubisoft Shanghai Xbox – March 9, 2006
PlayStation 2 – March 28, 2006
Build 927
Red Orchestra: Ostfront 41-45 Tripwire Interactive March 14, 2006 Build 3323-3369
[Magna Carta Portable] Softmax May 25, 2006 Build 927
WarPath [Digital Extremes] PC – July 18, 2006
Xbox – July 24, 2006
Build 3323
[WWII Combat: Iwo Jima] Direct Action Games Xbox – June 21, 2006
PC – June 25, 2006
Build 2226
[Open Season] Ubisoft Montreal PC / PSP / PlayStation 2 / Xbox / Xbox 360 / GameCube – September 19, 2006
Wii – November 30, 2006
Build 3369
[Tom Clancy's Splinter Cell Double Agent] Ubisoft Shanghai (Offline mode for next-gen version)

Ubisoft Montreal (Offline mode for current-gen version)

Ubisoft Annecy (Online mode)

Offline mode for next-gen version – PC / Xbox 360 / PlayStation 3

Offline mode for current-gen version – Xbox / PlayStation 2 / GameCube / Wii

Online mode – PC / Xbox / Xbox 360 / PlayStation 2 / PlayStation 3
Xbox 360 – October 17, 2006
Xbox/PlayStation 2 – October 24, 2006
GameCube – October 26, 2006
PC – November 7, 2006
Wii – November 28, 2006
PlayStation 3 – March 30, 2007
Build 3369
[Red Steel] Ubisoft Paris November 17, 2006 Build 3369
[Brothers in Arms: D-DAY] Ubisoft Shanghai / Gearbox Software December 5, 2006 Build 2227
[Close Quarters Conflict] Direct Action Games January 22, 2007 Build 3369
[Vanguard: Saga of Heroes] Sigil Games Online January 30, 2007 Build 3369
[Redneck Kentucky and The Next Generation Chickens] City Interactive March 2, 2007 Build 3369

Non-gaming Projects

Unreal Engine 2 Runtime Custom License is used in many non-gaming projects including construction simulation and design, training simulation, driving simulation, virtual reality shopping malls, movie storyboards, continuity, pre-visual, etc.

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