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UnrealPlayer

UT2003 :: Object >> Actor >> Controller >> PlayerController >> UnrealPlayer (Package: UnrealGame)

General functions of this Controller class:

  • Custom announcer packs
  • Killing spree messages
  • Advanced taunt handling, such as avoiding excessive reuse of the same taunt
  • Login menus, including server-forced display of the menu

Properties

Main

int MultiKillLevel
float LastKillTime

Hidden

bool bRising
bool bLatecomer
Entered multiplayer game after game started.
bool bDisplayLoser
Set in PlayWinMessage at the end of the match.
bool bDisplayWinner
Same.
int LastTaunt
float LastWhispTime
float LastTauntAnimTime
float LastAutoTauntTime
string CustomizedAnnouncerPack (globalconfig)
OBSOLETE
string CustomStatusAnnouncerPack (globalconfig)
string CustomRewardAnnouncerPack (globalconfig)
array<string> RejoinChannels (transient, globalconfig)
Channels which player was a member of during last match
array<string> RecentServers (globalconfig)
IPs of recently visited servers - always in order with RecentServers[0] being the most recently visited server.
int MaxRecentServers (globalconfig)
Max length of RecentServers list (0 = always show login menu).
bool bDontShowLoginMenu (globalconfig)
Don't show the login menu unless forced by the server.
bool bReadyToStart
Ready to start the game - used to prevent player from clicking in until he's had a chance to see the login menu.
string LoginMenuClass
Set by replicated function called by DeathMatch to the name of the login menu.
bool bForceLoginMenu
Set by replicated function called by DeathMatch to whether it wants to force player to see login menu.
float LastKickWarningTime
string NetBotDebugString
Used in DisplayDebug.

Known Subclasses

 UnrealPlayer
   +- CinematicPlayer?
   +- DemoRecSpectator?
   +- xPlayer
        +- utvSpectator?

Discussion

SuperApe: Need function, event and state defs to finish class page markup.


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