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UT2ArenaConfig

My feeble attempt at explaining the UT2003 Arena Mutator config menu script:

class UT2ArenaConfig extends GUIPage;

var array<class<Weapon> >   WeaponClass;
var array<String>           WeaponDesc;

var moComboBox              WeaponCombo;

function InitComponent(GUIController MyController, GUIComponent MyOwner)
{
    Super.InitComponent(MyController, MyOwner);

    WeaponCombo = moComboBox(Controls[4]);

    // Spawn 'please wait' screen while we DLO the weapons
    if ( Controller.OpenMenu("xinterface.UT2LoadingWeaponsArena") )
        UT2LoadingWeaponsArena(Controller.TopPage()).StartLoad(self);
}

function bool InternalOnClick(GUIComponent Sender)
{
    class'MutArena'.default.ArenaWeaponClassName = WeaponCombo.GetExtra();
    class'MutArena'.static.StaticSaveConfig();

    Controller.CloseMenu(false);

    return true;
}

defaultproperties
{
     Controls(0)=GUIButton'XInterface.UT2ArenaConfig.DialogBackground'
     Controls(1)=GUIButton'XInterface.UT2ArenaConfig.OkButton'
     Controls(2)=GUILabel'XInterface.UT2ArenaConfig.DialogText'
     Controls(3)=GUILabel'XInterface.UT2ArenaConfig.DialogText2'
     Controls(4)=moComboBox'XInterface.UT2ArenaConfig.WeaponSelect'
     WinTop=0.300000     // Define where the top of the window is on screen
     WinHeight=0.400000  // Define the size of the window
}

Well I told you it was feeble ;-P

But now at least the code's here.

El Muerte TDS: you may want to use the real source code (from the source code release) rather than the exported code, you are missing the GUI Object declarations.

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