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Vehicles/TakeDamage

Don't kill the driver!

The TakeDamage can be changed so that if the vehicle is destroyed, the driver doesn't die, but takes a lot of damage. This is useful for smaller vehicles like bikes.

function TakeDamage(int Damage, Pawn instigatedBy, Vector hitlocation, 
                        Vector momentum, class<DamageType> damageType)
{
    Local Pawn OldDriver; //The driver that just exited

    // Avoid damage healing the car!
    if(Damage < 0)
        return;

    if(damageType == class'DamTypeSuperShockBeam')
        Health -= 100; // Instagib doesn't work on vehicles
    else
        Health -= 0.5 * Damage; // Weapons do less damage

    // The vehicle is dead!
    if(Health <= 0)
    {
        if ( Controller != None )
        {
            OldDriver = Driver;
            KDriverLeave(True); // Get the player out (forced)
            //Let the driver take a lot of damage
            OldDriver.TakeDamage(120, instigatedBy, hitlocation, momentum, damageType);
        }
        Destroy(); // Destroy the vehicle itself (see Destroyed)
    }
    KAddImpulse(momentum, hitlocation);
}

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