VitalOverdose/StationaryGunners
so far just 1 single property for this class its basically a x zoom for the alt fire when in the gunner.
var() float xZoom;
function AltFire(optional float F)
just overwriting a single function here, all i have doe is swapped the original function ToggleZoom() for ToggleZoomWithMax(xZoom) which i found already in the game code.
function AltFire(optional float F) { if (PlayerController(Controller) != None) { bWeaponIsAltFiring = true; PC.ToggleZoomWithMax(xZoom); } }
DefaultProperties
Here in default properties is where most of the work is done in putting the gunner together. I'm using 3 weapons as its 2 manned ONSMASRocketPack of the onsmas and ONSPRVRearGunPawn off the ONSPrv (hellbender). The body of the turret has been borrowed from the Assault gametype with a drifferent texture applied to it.
DefaultProperties { Mesh=SkeletalMesh'AS_Vehicles_M.FloorTurretBase' DriverWeapons(0)=(WeaponClass=Class'mylevel.ONSMASRocketPack') PassengerWeapons(0)=(WeaponPawnClass=Class'Onslaught.ONSPRVRearGunPawn') Begin Object Class=KarmaParamsRBFull Name=KParams0 KCOMOffset=(X=-0.250000) KLinearDamping=0.000000 KAngularDamping=0.000000 KStartEnabled=True bKNonSphericalInertia=True KActorGravScale=1 bHighDetailOnly=False bClientOnly=False bKDoubleTickRate=True bKStayUpright=false bKAllowRotate=True bDestroyOnWorldPenetrate=True bDoSafetime=True KFriction=0.500000 KImpactThreshold=300.000000 End Object KParams=KarmaParamsRBFull'mylevel.FatalsStationaryGunners.KParams0' }
full script
here is the completed script for now. I will definitely be making some changes /improvements to it at a later date
//----------------------------------------------------------- // Gunners By Vitaloverdose http://www.vitaloverdose.com march 2006 // Part of the 'Vitals Pro Mapping tools' mod for ut2004 // full actor list at http://wiki.beyondunreal.com/wiki/Vital's_Pro_Mapping_Tools // Direct download the mod in zipped file http://ProMappingTools.zapto.org // A custom stationary gunner class with variable zoom. //----------------------------------------------------------- class Gunners extends ONSvehicle; var() float xZoom; function AltFire(optional float F) { if (PlayerController(Controller) != None) { bWeaponIsAltFiring = true; PC.ToggleZoomWithMax(xZoom); } } DefaultProperties { Mesh=SkeletalMesh'AS_Vehicles_M.FloorTurretBase' DriverWeapons(0)=(WeaponClass=Class'mylevel.ONSMASRocketPack') PassengerWeapons(0)=(WeaponPawnClass=Class'Onslaught.ONSPRVRearGunPawn') Begin Object Class=KarmaParamsRBFull Name=KParams0 KCOMOffset=(X=-0.250000) KLinearDamping=0.000000 KAngularDamping=0.000000 KStartEnabled=True bKNonSphericalInertia=True KActorGravScale=0 bHighDetailOnly=False bClientOnly=False bKDoubleTickRate=True bKStayUpright=false bKAllowRotate=True bDestroyOnWorldPenetrate=True bDoSafetime=True KFriction=0.500000 KImpactThreshold=300.000000 End Object KParams=KarmaParamsRBFull'mylevel.FatalsStationaryGunners.KParams0' }