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XDoubleDom

UT2003 :: Actor >> Info >> GameInfo >> UnrealMPGameInfo >> DeathMatch >> TeamGame >> xDoubleDom

xDoubleDom is the Double Domination game type. Most of the game logic goes on in the Timer function and in xDomPoint.

Properties

xDomPoints
The two control points.
ScoreCountDown
Countdown until a point is scored.
DisabledCountDown
Countdown until a new round.
TimeToScore
Time required for domination (10 seconds)
TimeDisabled
Time between rounds (10 seconds)
DDomPropsDisplayText
Used in FillPlayInfo().

Sounds

ControlSounds
"Red/Blue team dominating!"
ScoreSounds
"Red/Blue team scores!"
AvertedSounds
Buzz/"Averted"/"Narrowly averted"/"Last-second save"
NewRoundSound
"New round in..."

Methods

Inherited from Actor

PostBeginBlay
Finds the domination points.

Inherited from GameInfo

PrecacheGameTextures
PrecacheGameStaticMeshes

MatchInProgress state

Timer
Handles both the domination and new round countdowns.
ClearControl
If the controlling Pawn leaves the game, find someone else on that team to be the new controller.
Logout
Calls ClearControl().
ResetCount
Called when a domination point changes teams.
CriticalPlayer
Any player within 1024 units is "critical". The comment claims that line of sight is required, but that's not actually enforced.
Killed
Minor adrenaline bonus for killing enemies during the domination countdown.
FillPlayInfo
Adds the values of TimeToScore and TimeDisabled.
FindSpecGoalFor
Returns the closest domination point.

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Category Class (UT2003)

Category Class (UT2004)

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