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XIntroPawn

UT2003 :: Actor >> Pawn >> UnrealPawn >> xIntroPawn (Package: XGame)

This is the parent class for Unreal NPC pawns meant for intro, matinee, tutorial and cut scene acting.

Properties

Main

vector ShadowDirection
byte ShadowDarkness
string MeshNameString
vector ShadowDirection
byte ShadowDarkness
string MeshNameString

Hidden

ShadowProjector PawnShadow

Functions

AddDefaultInventory()
EMPTY
Destroyed() (simulated)
If PawnShadow != None, call PawnShadow.Destroy(). Call Super.Destroyed().
PostBeginPlay() (simulated)
Call Super.PostBeginPlay(). If Mesh == None and MeshNameString != "", call LinkMesh(mesh(DynamicLoadObject(MeshNameString,class'Mesh'))). If bShadowCast, set PawnShadow = Spawn(class'ShadowProjector',Self,,Location), PawnShadow.ShadowActor = self, PawnShadow.RootMotion = True, PawnShadow.LightDirection = Normal(ShadowDirection), PawnShadow.LightDistance = 192, PawnShadow.MaxTraceDistance = 350, call PawnShadow.InitShadow() and set PawnShadow.ShadowTexture.ShadowDarkness = ShadowDarkness.

Known Subclasses

 xIntroPawn
   +- Intro_Brock?
   +- Intro_Crowd?
   +- Intro_Fan_Brock?
   +- Intro_Fan_Gorge?
   +- Intro_Gorge?
   +- Intro_Lauren?
   +- Intro_Malcom?

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