Point Cloud Library (PCL)  1.11.1-dev
TextureMesh.h
1 /*
2  * Software License Agreement (BSD License)
3  *
4  * Point Cloud Library (PCL) - www.pointclouds.org
5  * Copyright (c) 2010-2011, Willow Garage, Inc.
6  * Copyright (c) 2012-, Open Perception, Inc.
7  *
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  *
14  * * Redistributions of source code must retain the above copyright
15  * notice, this list of conditions and the following disclaimer.
16  * * Redistributions in binary form must reproduce the above
17  * copyright notice, this list of conditions and the following
18  * disclaimer in the documentation and/or other materials provided
19  * with the distribution.
20  * * Neither the name of the copyright holder(s) nor the names of its
21  * contributors may be used to endorse or promote products derived
22  * from this software without specific prior written permission.
23  *
24  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
25  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
26  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
27  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
28  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
29  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
30  * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
31  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
32  * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
33  * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
34  * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
35  * POSSIBILITY OF SUCH DAMAGE.
36  *
37  */
38 
39 #pragma once
40 
41 #include <Eigen/Core>
42 #include <string>
43 #include <pcl/PCLPointCloud2.h>
44 #include <pcl/Vertices.h>
45 
46 namespace pcl
47 {
48  /** \author Khai Tran */
49  struct TexMaterial
50  {
51  struct RGB
52  {
53  float r = 0;
54  float g = 0;
55  float b = 0;
56  }; //RGB
57 
58  /** \brief Texture name. */
59  std::string tex_name;
60 
61  /** \brief Texture file. */
62  std::string tex_file;
63 
64  /** \brief Defines the ambient color of the material to be (r,g,b). */
66 
67  /** \brief Defines the diffuse color of the material to be (r,g,b). */
69 
70  /** \brief Defines the specular color of the material to be (r,g,b). This color shows up in highlights. */
72 
73  /** \brief Defines the transparency of the material to be alpha. */
74  float tex_d;
75 
76  /** \brief Defines the shininess of the material to be s. */
77  float tex_Ns;
78 
79  /** \brief Denotes the illumination model used by the material.
80  *
81  * illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used.
82  * illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.
83  */
84  int tex_illum;
85  }; // TexMaterial
86 
87  /** \author Khai Tran */
88  struct TextureMesh
89  {
92 
93 
94  std::vector<std::vector<pcl::Vertices> > tex_polygons; // polygon which is mapped with specific texture defined in TexMaterial
95  std::vector<std::vector<Eigen::Vector2f, Eigen::aligned_allocator<Eigen::Vector2f> > > tex_coordinates; // UV coordinates
96  std::vector<pcl::TexMaterial> tex_materials; // define texture material
97 
98  public:
99  using Ptr = shared_ptr<pcl::TextureMesh>;
100  using ConstPtr = shared_ptr<const pcl::TextureMesh>;
101  }; // struct TextureMesh
102 
105 } // namespace pcl
pcl::TexMaterial::tex_illum
int tex_illum
Denotes the illumination model used by the material.
Definition: TextureMesh.h:84
pcl::TextureMesh::tex_polygons
std::vector< std::vector< pcl::Vertices > > tex_polygons
Definition: TextureMesh.h:94
pcl
Definition: convolution.h:46
pcl::TextureMesh::tex_coordinates
std::vector< std::vector< Eigen::Vector2f, Eigen::aligned_allocator< Eigen::Vector2f > > > tex_coordinates
Definition: TextureMesh.h:95
pcl::TextureMesh::ConstPtr
shared_ptr< const pcl::TextureMesh > ConstPtr
Definition: TextureMesh.h:100
pcl::TextureMesh::Ptr
shared_ptr< pcl::TextureMesh > Ptr
Definition: TextureMesh.h:99
pcl::TextureMesh::cloud
pcl::PCLPointCloud2 cloud
Definition: TextureMesh.h:90
pcl::TexMaterial::tex_d
float tex_d
Defines the transparency of the material to be alpha.
Definition: TextureMesh.h:74
pcl::TextureMesh::tex_materials
std::vector< pcl::TexMaterial > tex_materials
Definition: TextureMesh.h:96
pcl::TexMaterial::tex_Ks
RGB tex_Ks
Defines the specular color of the material to be (r,g,b).
Definition: TextureMesh.h:71
pcl::TexMaterial::RGB::g
float g
Definition: TextureMesh.h:54
pcl::TexMaterial::tex_Ka
RGB tex_Ka
Defines the ambient color of the material to be (r,g,b).
Definition: TextureMesh.h:65
pcl::TexMaterial
Definition: TextureMesh.h:49
pcl::TexMaterial::RGB::b
float b
Definition: TextureMesh.h:55
pcl::TexMaterial::tex_Ns
float tex_Ns
Defines the shininess of the material to be s.
Definition: TextureMesh.h:77
pcl::TexMaterial::tex_Kd
RGB tex_Kd
Defines the diffuse color of the material to be (r,g,b).
Definition: TextureMesh.h:68
pcl::TexMaterial::RGB
Definition: TextureMesh.h:51
pcl::TexMaterial::tex_file
std::string tex_file
Texture file.
Definition: TextureMesh.h:62
pcl::PCLPointCloud2
Definition: PCLPointCloud2.h:16
pcl::TextureMeshConstPtr
TextureMesh::ConstPtr TextureMeshConstPtr
Definition: TextureMesh.h:104
pcl::TextureMeshPtr
TextureMesh::Ptr TextureMeshPtr
Definition: TextureMesh.h:103
pcl::TextureMesh
Definition: TextureMesh.h:88
pcl::TexMaterial::tex_name
std::string tex_name
Texture name.
Definition: TextureMesh.h:59
pcl::TextureMesh::header
pcl::PCLHeader header
Definition: TextureMesh.h:91
pcl::TexMaterial::RGB::r
float r
Definition: TextureMesh.h:53
pcl::PCLHeader
Definition: PCLHeader.h:10