Point Cloud Library (PCL)
1.11.1-dev
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#include <pcl/TextureMesh.h>
Public Types | |
using | Ptr = shared_ptr< pcl::TextureMesh > |
using | ConstPtr = shared_ptr< const pcl::TextureMesh > |
Public Attributes | |
pcl::PCLPointCloud2 | cloud |
pcl::PCLHeader | header |
std::vector< std::vector< pcl::Vertices > > | tex_polygons |
std::vector< std::vector< Eigen::Vector2f, Eigen::aligned_allocator< Eigen::Vector2f > > > | tex_coordinates |
std::vector< pcl::TexMaterial > | tex_materials |
Definition at line 88 of file TextureMesh.h.
using pcl::TextureMesh::ConstPtr = shared_ptr<const pcl::TextureMesh> |
Definition at line 100 of file TextureMesh.h.
using pcl::TextureMesh::Ptr = shared_ptr<pcl::TextureMesh> |
Definition at line 99 of file TextureMesh.h.
pcl::PCLPointCloud2 pcl::TextureMesh::cloud |
Definition at line 90 of file TextureMesh.h.
Referenced by pcl::TextureMapping< PointInT >::mapMultipleTexturesToMeshUV(), pcl::TextureMapping< PointInT >::mapTexture2Mesh(), pcl::TextureMapping< PointInT >::mapTexture2MeshUV(), pcl::TextureMapping< PointInT >::removeOccludedPoints(), pcl::TextureMapping< PointInT >::showOcclusions(), pcl::TextureMapping< PointInT >::sortFacesByCamera(), and pcl::TextureMapping< PointInT >::textureMeshwithMultipleCameras().
pcl::PCLHeader pcl::TextureMesh::header |
Definition at line 91 of file TextureMesh.h.
std::vector<std::vector<Eigen::Vector2f, Eigen::aligned_allocator<Eigen::Vector2f> > > pcl::TextureMesh::tex_coordinates |
std::vector<pcl::TexMaterial> pcl::TextureMesh::tex_materials |
Definition at line 96 of file TextureMesh.h.
Referenced by pcl::TextureMapping< PointInT >::mapMultipleTexturesToMeshUV(), pcl::TextureMapping< PointInT >::mapTexture2Mesh(), and pcl::TextureMapping< PointInT >::mapTexture2MeshUV().
std::vector<std::vector<pcl::Vertices> > pcl::TextureMesh::tex_polygons |
Definition at line 94 of file TextureMesh.h.
Referenced by pcl::TextureMapping< PointInT >::mapMultipleTexturesToMeshUV(), pcl::TextureMapping< PointInT >::mapTexture2Mesh(), pcl::TextureMapping< PointInT >::mapTexture2MeshUV(), pcl::TextureMapping< PointInT >::removeOccludedPoints(), pcl::TextureMapping< PointInT >::sortFacesByCamera(), and pcl::TextureMapping< PointInT >::textureMeshwithMultipleCameras().