Point Cloud Library (PCL)
1.11.1-dev
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29 #ifndef BINARY_NODE_INCLUDED
30 #define BINARY_NODE_INCLUDED
32 #define MSVC_2010_FIX 1
42 static inline int CenterCount(
int depth ) {
return 1<<depth; }
43 static inline int CornerCount(
int depth ) {
return (1<<depth)+1; }
46 static inline int Index(
int depth ,
int offSet ) {
return (1<<depth)+offSet-1; }
47 static inline int CenterIndex(
int depth ,
int offSet ) {
return (1<<depth)+offSet-1; }
48 static inline int CornerIndex(
int depth ,
int offSet ) {
return (1<<depth)+offSet+depth; }
50 static inline int CornerIndex(
int maxDepth ,
int depth ,
int offSet ,
int forwardCorner ){
return (offSet+forwardCorner)<<(maxDepth-depth); }
55 width=
Real (1.0/(1<<depth) );
56 center=
Real((0.5+offset)*width);
69 #else // !MSVC_2010_FIX
71 #endif // MSVC_2010_FIX
79 #endif // MSVC_2010_FIX
80 offset = ( idx+1 ) - (1<<depth);
88 #endif // BINARY_NODE_INCLUDED
static void CenterAndWidth(int depth, int offset, Real ¢er, Real &width)
static int Index(int depth, int offSet)
static void DepthAndOffset(int idx, int &depth, int &offset)
static int CornerCount(int depth)
static int CenterIndex(int depth, int offSet)
static int CornerIndex(int depth, int offSet)
static int CenterCount(int depth)
static Real Width(int depth)
static void CenterAndWidth(int idx, Real ¢er, Real &width)
static int CornerIndex(int maxDepth, int depth, int offSet, int forwardCorner)
static int CumulativeCenterCount(int maxDepth)
static int CumulativeCornerCount(int maxDepth)
static Real CornerIndexPosition(int index, int maxDepth)