float getDescriptorDistance(const Narf &other) const
Calculate descriptor distance, value in [0,1] with 0 meaning identical and 1 every cell above maximum...
void getTranslationAndEulerAngles(const Eigen::Transform< Scalar, 3, Eigen::Affine > &t, Scalar &x, Scalar &y, Scalar &z, Scalar &roll, Scalar &pitch, Scalar &yaw)
Extract x,y,z and the Euler angles (XYZ-convention) from the given transformation.
float L1_Norm(FloatVectorT a, FloatVectorT b, int dim)
Compute the L1 norm of the vector between two points.