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Message ID: 832
Date: Sat Aug 7 17:41:24 BST 1999
Author: Mystik
Subject: Re: More on the Plane of Fear
> From: Jeff Meakins <Jeff_Meakins@...>
>
> And if the gate damage had been in the game from day one, would there be
> complaints? I say far less...
> Should all of Norrath be available to every player from the get go? I say
> no...
>
> Hill giants and griffins kill low levels too...but we have accepted that as
> part of the game. If the damage gate had been there from day one, it would
> have been more along the lines of "Cool! You can't even gate there and
> survive until you are level xx!"
>
> Brad stated the Plane of Fear was supposed to be hard, in the context of
> hard for very high level characters.
> May seem elitist, but I think the high level players will probably
> appreciate this more than hate it...keeping the lower levels out so they can
> focus on themselves and not having to save newbies that just wander in to
> the Plane of Fear. And how does that sound? "I just wandered in to the
> Plane of Fear...ho hum."
>
> And it also proves to be an achievement of sorts, being able to warp into
> the Plane of Fear and survive the shock that would kill the average person.
> I am all for a Plane that causes damage when you enter it...makes it more
> ominous and harsh! Is the Plane of Fear supposed to be a cake walk?
>
> This is not a flame, I am just stating a counterpoint.