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Message ID: 833
Date: Sat Aug 7 17:39:17 BST 1999
Author: Heather M. Daley
Subject: Re: Expansion Pak


I agree with you completely....I have not seen a"cap" so to speak for my
cleric, However many of my meleeist friends, including my In-game Husband
who is a ranger", are losing interest VERY fast in this game their skills
have capped at 200 and they have nothing at all to look forward to. they
are geting bored, people need to see progress, improvement in their
characters.

If they do not raise the skill cap up and the levels in which we can attain,
there are going to be a lot of people leaving for other games. My in game
husband says he has nothing to look forward to anymore, except a few more HP
per level thats it, he will never be a better fighter than he is already and
for me it's sad to hear that.

Bree Wyndsdale
41st Cleric of Fennin Ro
-----Original Message-----
From: Slithey Tove <slithey@...>
To: EQ-Clerics@onelist.com <EQ-Clerics@onelist.com>
Date: Saturday, August 07, 1999 11:26 AM
Subject: Re: [EQ-Clerics] Expansion Pak


>From: "Slithey Tove" <slithey@...>
>
>Um, not raising the level cap would be a really, really bad idea. High
level
>characters would leave in droves for Asheron's Call, Middle Earth, whatever
>else is out there.
>
>Part of the fun, and the addictive factor, of RPG's is the illusion of
>growth: every day you get stronger, more powerful, able to to places you
>were not able to before -- cf. the Plane of Fear discussion -- and
>successfully kill critters that you would have run in terror from a few
>levels before.
>
>If characters stop growing, a lot of the fun of the game is gone. I hit the
>level cap in Balder's Gate about midway through Chapter 4...and lost
>interest in the game a few days later. Haven't finished it, probably won't
>ever.
>
>I am not sure why Verant would NOT want to raise the level cap.
>
>I imagine there might be ways to fake it. For example, besides items that
>raise stats, there might be items that raised one's Offensive or Defensive
>or weapons capabilities beyond their caps at level 50, making you
>effectively a level 55 or 60 or higher character, even though you are still
>nominally level 50. Hm. That might be interesting.
>
>Still, I think Verant has to do something to allow players to increase
their
>capabilities beyond 50, and to provide challenging places for them to go to
>exercise those capabilities, if they want to retain their player base.
>
>== Gilead, dwarven cleric of Fennin Ro
>
>-----Original Message-----
>From: Azor <jmaynus@...>
>To: EQ-Clerics@onelist.com <EQ-Clerics@onelist.com>
>Date: Friday, August 06, 1999 1:37 PM
>Subject: [EQ-Clerics] Expansion Pak
>
>
>>From: "Azor" <jmaynus@...>
>>
>>For those dying for the upcoming expansion pak the bad news is, it won't
be
>>out before Christmas BUT March 16th, 2000. On EQVault today they had a
>post
>>from a guy that went to Gen-Con and he said it wouldn't be out till
>>3-16-2000.
>>Speaking of the pak many ppl keep saying they are adding more lvls for us,
>>Brad himself has stated before they didn't know if we would be getting
more
>>lvls. He said they saw no real reason to give us more lvls. A bit later
>he
>>said something about if they did it might be from Lvl 50-60. I think 50
is
>>cool for now but if they do give us more I think it should be at least 75.
>>As I was writing this I read more on EQVault they guy said Verant is
>>thinking of raising the lvl cap to 55 or so. Gee a whole 5 lvls!!
>>
>>**************************
>>Azor
>>Lvl 18 Human Cleric of the Rathe
>>**************************
>
>
>
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