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Message ID: 834
Date: Sat Aug 7 17:44:19 BST 1999
Author: Mystik
Subject: Re: More on the Plane of Fear


that's all well and good job security, but the drop on armor seems too rare for
that.....had 6 clerics there tonight...about the same amnt of worry wraiths were
pulled....6-8...only one dropped with armor....as compared to the tentacle
tormenters that drop the ranger armor....about 4 i htink were pulled, and 3
loaded with armor...what kinda screwed ratio is that?

Jeff Meakins wrote:

> From: Jeff Meakins <Jeff_Meakins@...>
>
> Good point. We agree the low levels should be curbed from getting there,
> the how is left for some debate.
>
> "You feel a sense of foreboding as you approach the gate. You feel you can
> go no further." Good enough...
>
> Still, I think something should occur if you move into another dimension.
> Its not like passing from North to South Karana after all...
>
> And more along the topic of clerics, the gate damage would mean more groups
> would need us clerics to go with them, right?
> Sounds to me like job security!
>
> Kepik DeepWarden of Mithaniel Marr
>
> -----Original Message-----
> From: Azor [SMTP:jmaynus@...]
> Sent: Friday, August 06, 1999 1:21 PM
> To: EQ-Clerics@onelist.com
> Subject: Re: [EQ-Clerics] More on the Plane of Fear
>
> From: "Azor" <jmaynus@...>
>
> I think what would be better if it could be done is have the gate
> setup to
> where you HAVE to be a certin Lvl to get in, say you should be lvl
> 35 to get
> in if you're not at least Lvl 35 the gate kicks you back out. Plus
> if this
> Plane of Fear is suppose to be so hard then why not have the zone
> before it
> harder so these low lvl players can't even get close to it?
>
> **************************
> Azor
> Lvl 18 Human Cleric of the Rathe
> **************************
>
> > From: Jeff Meakins <Jeff_Meakins@...>
> >
> > And if the gate damage had been in the game from day one, would
> there be
> > complaints? I say far less...
> > Should all of Norrath be available to every player from the get
> go? I say
> > no...
> >
> > Hill giants and griffins kill low levels too...but we have
> accepted that
> as
> > part of the game. If the damage gate had been there from day one,
> it
> would
> > have been more along the lines of "Cool! You can't even gate
> there and
> > survive until you are level xx!"
> >
> > Brad stated the Plane of Fear was supposed to be hard, in the
> context of
> > hard for very high level characters.
> > May seem elitist, but I think the high level players will probably
> > appreciate this more than hate it...keeping the lower levels out
> so they
> can
> > focus on themselves and not having to save newbies that just
> wander in to
> > the Plane of Fear. And how does that sound? "I just wandered in
> to the
> > Plane of Fear...ho hum."
> >
> > And it also proves to be an achievement of sorts, being able to
> warp into
> > the Plane of Fear and survive the shock that would kill the
> average
> person.
> > I am all for a Plane that causes damage when you enter it...makes
> it more
> > ominous and harsh! Is the Plane of Fear supposed to be a cake
> walk?
> >
> > This is not a flame, I am just stating a counterpoint.
>
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