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Message ID: 835
Date: Sat Aug 7 17:48:51 BST 1999
Author: Mystik
Subject: Re: Expansion Pak
> From: "Slithey Tove" <slithey@...>
>
> Um, not raising the level cap would be a really, really bad idea. High level
> characters would leave in droves for Asheron's Call, Middle Earth, whatever
> else is out there.
>
> Part of the fun, and the addictive factor, of RPG's is the illusion of
> growth: every day you get stronger, more powerful, able to to places you
> were not able to before -- cf. the Plane of Fear discussion -- and
> successfully kill critters that you would have run in terror from a few
> levels before.
>
> If characters stop growing, a lot of the fun of the game is gone. I hit the
> level cap in Balder's Gate about midway through Chapter 4...and lost
> interest in the game a few days later. Haven't finished it, probably won't
> ever.
>
> I am not sure why Verant would NOT want to raise the level cap.
>
> I imagine there might be ways to fake it. For example, besides items that
> raise stats, there might be items that raised one's Offensive or Defensive
> or weapons capabilities beyond their caps at level 50, making you
> effectively a level 55 or 60 or higher character, even though you are still
> nominally level 50. Hm. That might be interesting.
>
> Still, I think Verant has to do something to allow players to increase their
> capabilities beyond 50, and to provide challenging places for them to go to
> exercise those capabilities, if they want to retain their player base.
>
> == Gilead, dwarven cleric of Fennin Ro