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Message ID: 835
Date: Sat Aug 7 17:48:51 BST 1999
Author: Mystik
Subject: Re: Expansion Pak


i agree....i heard a rumor that they might raise it to 60, but that from 50 to
60 would all be hell levels....that's an interesting option....not only would
there just be 10 levels, but it would feel like 20.....even moreso depending on
how many times you died....wonder what new spells they'd emplement
tho.....they'd have to have at least one more spell level....what would be
better then ressurection tho? <points to ponder> (;

Slithey Tove wrote:

> From: "Slithey Tove" <slithey@...>
>
> Um, not raising the level cap would be a really, really bad idea. High level
> characters would leave in droves for Asheron's Call, Middle Earth, whatever
> else is out there.
>
> Part of the fun, and the addictive factor, of RPG's is the illusion of
> growth: every day you get stronger, more powerful, able to to places you
> were not able to before -- cf. the Plane of Fear discussion -- and
> successfully kill critters that you would have run in terror from a few
> levels before.
>
> If characters stop growing, a lot of the fun of the game is gone. I hit the
> level cap in Balder's Gate about midway through Chapter 4...and lost
> interest in the game a few days later. Haven't finished it, probably won't
> ever.
>
> I am not sure why Verant would NOT want to raise the level cap.
>
> I imagine there might be ways to fake it. For example, besides items that
> raise stats, there might be items that raised one's Offensive or Defensive
> or weapons capabilities beyond their caps at level 50, making you
> effectively a level 55 or 60 or higher character, even though you are still
> nominally level 50. Hm. That might be interesting.
>
> Still, I think Verant has to do something to allow players to increase their
> capabilities beyond 50, and to provide challenging places for them to go to
> exercise those capabilities, if they want to retain their player base.
>
> == Gilead, dwarven cleric of Fennin Ro