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Message ID: 2182
Date: Wed Jun 21 16:06:37 BST 2000
Author: Joe D
Subject: Re: [EQ_Tinkering] Re: The Creation of Clockwork Machines


On Tue, Jun 20, 2000 at 11:43:18PM -0000, jcs0001@... wrote:
> My point being this. If they are making so much damn money a month,
> they can get off thier collective butts and do something about
> Tinkering. I know it has been said that it will be coming after the
> Poison Patch, but DAMN.

Verant's problems aren't related to money. The company got big very fast,
and they've been trying to catch up ever since.

Throwing more money at problems typically makes them worse, unless you throw
the money at the right things. Verant needs to throw money at things like
process control and testing.

> Im talking Clockwork Pets Here.

Clockwork pets were supposedly in beta, but were removed.

> To make things more balanced, Tinkering could be made a Race-Specific
> Specialty-Class. This would work by keeping Tinkering a Gnome trait
> available to ALL GNOMES, but those Gnomes that choose to become a
> MASTER-TINKERER would have to coose to do so as a CLASS just like a
> Magic-User has to choose what type of caster he wants to be, a Gnome
> would have to choose between being a normal class of Gnome, or a
> MASTER-TINKERER.

I don't understand what you're saying here. Tinkering is a SKILL, not a
CLASS. Are you saying that all gnomes would have to change classes to a new
"Tinkerer" class?

The 'unbalancing' part came in because the ability to have a clockwork pet
gives pets to the classes that don't already get pets. Even if you limit it
to gnome-only, you are faced with gnome rogues, warriors, and clerics
getting pets. Pets are useful. Even my dirt-stupid enchanter pet is quite
a large edge.

Pasketti, Povar