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Message ID: 2183
Date: Wed Jun 21 16:15:30 BST 2000
Author: Joe D
Subject: Re: [EQ_Tinkering] Re: The Creation of Clockwork Machines


On Tue, Jun 20, 2000 at 08:48:50PM -0500, jcs0001@... wrote:
> The issue of these things unbalancing the world through their sale
> wouldn't BE a factor because all that would have to be done is make the
> life of these Tinkers finite. Rebreathers and Aqualungs for example
> would disintegrate FASTER than they do now if not being used by a
> MASTER TINKERER. This would be due to an implied ability of the MT to
> perform the required maintenance on the objects he creates. (No ACTUAL
> maintenance would have to be performed mind you, just having the object
> in one's inventory would be enough to extend the life of a Tinker)

Item decay is another thing that Will Not Happen. It would involve
large-scale changes to the game engine just to keep track of the current
decay states of the items involved.

I'd prefer that Verant focus their attention on fixing things that are
currently broken rather than try to extend the game like this.

For tinkering, I'd like to see:
Stackable components
Cheaper components
Stackable fireworks (if I could only choose ONE THING, this would be it)
Tinkering vendors in Freeport and Qeynos
More USEFUL things to make

Joe D