[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 10465
Date: Mon Nov 22 17:47:55 GMT 1999
Author: silky@xxxxxx.xxxxxxx.xxx
Subject: RE: Skill Caps


I'd like to see it so that if we select "instrument" it auto switches to
our hands - just like a bow does - we could still fight just like we do
now, weaponless - and still sing, the equipped instrument is only used if
that particular button is pressed - just like for bows.

And yes - we still might need to switch instruments - but it's a one for
one deal - not two for one and back again.

I love my bard - and I've messed a bit with other classes - we are the ONLY
one with this high a twitch factor.





At 10:07 AM 11/22/99 -0600, you wrote:
>From: "Kyle Sibbald" <ksibbald@...>
>
> The whole point and problem of this is the following:
>
> For those who use bows, the bow is only used when they hit the 'Ranged
>Attack' button. When they are in Melee and doing an Autoattack the bow is
>not being used. I think they can't even use the button when autoattacking.
>So the Ranged slot is linked solely to a button that cannot be used in
>combat.
>
> To map this out for instruments how would it work? If we have an instrument
>in the instrument slot and weapons in the melee slots do we use the weapons
>in combat and automatically use the instruments when we are not fighting?
>(hey!) Are the instruments enabled in combat? What if we have two weaps and
>a lute equipped and we use ADM(lev 22) which requires a stringed instrument?
>How about bonuses obtained from certain instruments like the increased
>healing rate of the Seven Stringed Lute? What if the rumors of weapons that
>grant instrument abilities come to be? Those super beneficial effects would
>be rendered not so spectacular since I believe the biggest thing from all of
>this is because we have to weapon switch. Also what is the difficulties in
>dropping a new slot on the screen? Would it have the same impact as the
>whole barbarian shield thing requiring a 10+meg download?
>
> It is difficult to say since there is no other class that must have an item
>in a certain slot to produce a constant effect. Sure you have the bows and
>ranged attacks but that is a one-keypress-one-use sort of thing.
>
> Personally I thought the whole ranged slot was hokey to begin with. Just
>doesn't make sense to be able to pull a bow out of your (select inventory
>location), fire the bow almost immediately, and then start swinging.
>
>
> Actually after typing this out, and assuming the graphic change wouldn't be
>bad, I think this would work well (just ignore the above ramblings):
>
> If we have an instrument in the instrument slot and weapons in the melee
>slots we use the weapons in combat and automatically use the instruments
>when we are not fighting.
>
> We would still need to switch instruments though...
>
> Good Journey,
>
> Sineras Silverlyre (Cazic-Thule)
>
>
>8)-----Original Message-----
>8)From: RaceFace [mailto:bean@...]
>8)Sent: Sunday, November 21, 1999 6:48 PM
>8)To: eqbards@onelist.com
>8)Subject: Re: [eqbards] Skill Caps
>8)
>8)
>8)From: "RaceFace" <bean@...>
>8)
>8)
>8)I /feedback'd this a while ago. It just seems logical to me.
>8)
>8)If they make it easy for bow using people to switch between
>8)bows and melee,
>8)i think they should make it just as easy for us to switch
>8)between melee and
>8)instruments.
>8)
>8)> From: silky@...
>8)> You are missin the point - there needs to be a slot for our
>8)instruments -
>8)> like there is a slot for a bow.
>8)
>8)--------------------------- ONElist Sponsor
>8)----------------------------
>8)
>8)Independent contractors: Find your next project gig through JobSwarm!
>8) You can even make $$$ by referring friends.
>8)<a href=" http://clickme.onelist.com/ad/jobswarm2 ">Click Here</a>
>8)
>8)--------------------------------------------------------------
>8)----------
>8)Please send submissions for the eqbards newsletter to
>8)lol@... with the subject submissions.
>8)
>
>>Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.
>