> 		Anyway, my point, I guess is that while I AGREE personally
> that a shaman should Togors before DOTing, DOTing takes less mana and is
> much faster casting...and sometimes the malise is worth it on high resistant
> mobs if it helps the casters do full damage instead of 12.  
 
  You've also got to take into account the monster being fought.
  
  Monster analysis:  Lava Duct Crawler.
  hp.......: several thousands.
  attack...: double, kick, bash
  dmg......: 110 max dmg, average 80.
  special..: blood boil, hundreds of hp dot.
  This thing will (pardon the abbrev) F you up big time if you let it.
  And that's the key:  'If you let it.'   These things must absolutely
  be stunned or slowed down first.  Malaising this thing and putting a
  poison DoT on it only gonna piss it off and it's still gonna be 
  pounding the crap out of someone.  We had a cleric for healing,
  the shaman would be more efficient as a buff and debuff tool imo.
  
  Party dynamics and monster randomness create many different 
  scenarios which you, the bard or enchanter, need to pick up
  on and adapt quickly to.  Having the shaman finish at 20m and
  the cleric at 80m creates downtime.  I try to (and this is tough)
  based on the mob fought and group makeup, determine the best 
  role for everyone.  Am I perfect at it?  No way.  But it helps
  everyone in the long run if they try things out.  I am always
  open to suggestions, although I usually receive very little 
  input.  (Due to the more commanding role maybe?)  I am always
  on the ball when I play, so much so that people are like can
  you please play the manasong... and I'm like that's what you've
  been hearing for the last 5 mins <g>.  Some people just cannot
  keep up with us sometimes.  ;)
  Harmonic.