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Message ID: 12295
Date: Mon Jan 3 21:39:16 GMT 2000
Author: Jeff Illian
Subject: Re: Question about experience penalty (OT)


Well that would explain the "hell" level terminology. I was almost 3
bubbles ahead of my wife's warrior and she's about to ding 35... I'm down to
a bubble lead and I play a lot more :-). Of course she hasn't died once
since 30. Then again, she only has 1 or 2 mobs pounded away on her massive
AC and huge amount of HP as she runs to zone after the evac druid dies...
meanwhile I've been dead for 2 minutes because every mob in the train
decided the bard playing clarity needed to die first giving her a nice head
start to zone. And to make matters worse, if I was able to screech enough
of them away for the evac, the cleric trying to keep me alive and I both
tend to be dead before evac goes off because of the casters outside my
screech range that don't like me screaching and don't like him healing and I
can't be weaving MR at the same time. Ahh, the life of a bard...

Taneran Dreamweaver
<Clan Jax>
Bard of the 35th song
Prexus

----- Original Message -----
From: Kimes, Dean W. <Dean_Kimes@...>
To: <eqbards@onelist.com>
Sent: Monday, January 03, 2000 2:38 PM
Subject: RE: [eqbards] Question about experience penalty (OT)


> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> You definitely lose less visually at 30 and 35 because the xp needed at
> those levels is higher. At 36th a full bubble is equal to about a 1/4
> bubble at 35th. I know that its silly, but its what everyone seems to
> observe. My druid friend died at 30th 3 times, losing a quarter bub or
less
> each time. 1 death at 29 was 3/4 and both deaths at 31 were nearly a full
> bubble as well. same thing happened at 34-36th though 35th took about 3
> times the number of kills of similar creatures to advance than 36th did.
Go
> figure.
>
> Kit
>
> -----Original Message-----
> From: Jeff Illian [mailto:jeff@...]
> Sent: Monday, January 03, 2000 12:49 PM
> To: eqbards@onelist.com
> Subject: Re: [eqbards] Question about experience penalty (OT)
>
>
> From: "Jeff Illian" <jeff@...>
>
> I've been noticing something wierd regarding this as well. I've always
been
> told that 31 and above was hell level because this is where you started
> loosing a full bubble with a death instead of a half bubble. I'm now 35
and
> I died 7 times this past weekend (yeah, REAL bad weekend for me), never
once
> loosing more then a quarter bubble (I came out of the weekend with almost
> one bubble into 35 which is slightly less then where I started). Some of
my
> deaths were to high blues and most were to red (the ones in lower Guk).
When
> I was 32, I distinctly recall loosing about 3/4 of a bubble on a bad pull.
> I usually don't pay that much attention to my XP bar unless I've just died
> or am about to level (which was the case at 32) so I don't know how much I
> lost with my deaths at levels 33 and 34. The other possibility is that
they
> have changed the amount of XP loss from a death on one of the recent
> patches?
>
> On another note, does anyone have any advice for pulling in MM or a good
> place to camp? I was wiped 3 times there last night alone from really bad
> ugly looking trains that seemed to include the WHOLE castle, all of them
> coming out through the graveyard (which I had imagined would be safer).
>
> BTW, Prexus has officially grown up I think. 1700 people on it last night
> and I couldn't find anywhere to hunt in Sol B or in Lower Guk (EVERYTHING
> was camped)... But when I got to MM, there were only about 12 people in
the
> zone... now I know why.
>
> Taneran Dreamweaver
> <Clan Jax>
> Bard of the 35th song
> Prexus
> ----- Original Message -----
> From: Reece, Tom - 25IDL G4 <g4mntofcr@...>
> To: <eqbards@onelist.com>
> Sent: Monday, January 03, 2000 1:27 PM
> Subject: [eqbards] Question about experience penalty (OT)
>
>
> > From: "Reece, Tom - 25IDL G4" <g4mntofcr@...>
> >
> > I made 30th level over the holidays and since then have died twice. The
> > first time I died was in the assasin room in lower guk. I got killed by
> an
> > one of the undead ghoul wizards (conned red to me). I noticed that the
> > amount of experience on the bar didn't visually drop very much. Second
> time
> > I died I was in Mistmoore. Party was fighting in the secret room behind
> the
> > crypt when we got a bad pull. Deathly harbingers and ushers beat me up
> > pretty good. Started running to the zone when a pledge familiar (caster
> > type) joined in the fight. Pledge familiars con either low blue or
green
> to
> > me. Even though the deathly harbingers and ushers did 90% of the damage
> > against me, the pledge familiar got in the killing blow. I noticed that
> the
> > experience bar visually dropped a lot more this death than it did when
the
> > red ghoul wizards killed me. I have noticed a similar trend over the
life
> > of my bard as well. Just paid more attention it to it now that I'm in a
> > hell level. Subjectively, it appears to me that the experience penalty
> for
> > dying is higher when something kills you that cons green/blue to you
> versus
> > something killing you that cons yellow/red. Anyone else had similar
> > results?
> >
> > Galtin of E'ci
> > 30 bard
> >
> > > Please send submissions for the eqbards newsletter to
lol@...
> with the subject submissions.
>
> Please send submissions for the eqbards newsletter to lol@...
> with the subject submissions.
>
> > Please send submissions for the eqbards newsletter to lol@...
with the subject submissions.