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Message ID: 14034
Date: Sat Jan 29 15:39:48 GMT 2000
Author: Daniel P. Sniderman
Subject: Re: Looks like Lullaby is broken


Wait a second now - I thought GZ said - when he insisted that this song
wasn't broken - that the secondary resist was only for "Higher Level Mobs's.
If I recall that properly; and your testing shows the resists on a Level 1
Rat; then we've proved a bug...

Slyde


----- Original Message -----
From: "Kimes, Dean W." <Dean_Kimes@...>
To: <eqbards@onelist.com>
Sent: Friday, January 28, 2000 2:51 PM
Subject: RE: [eqbards] Looks like Lullaby is broken


> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> It doesn't work that way as far as 1 N causing subsequent r's to be stays
> Nodded. If they did you could nod a single mob and it would never break
out
> unless it resisted (R). It would stay forever nodded as long as you got
at
> least an r. This isn't the case. I was firing just Lullaby with no
attacks
> coming my way, no lag, and ping of about 100. The result vs a level 1 mob
> (large rat) was that it could get a secondary resist and attack even
though
> it failed the very first resist totally. Might be more like Nr = NN , Nrr
=
> NNR. I'll have to check the logfile again to be sure, can't play tonite
so
> will have to post on Monday what I find.
>
> Kit
>
> -----Original Message-----
> From: kim@... [mailto:kim@...]
> Sent: Friday, January 28, 2000 11:47 AM
> To: eqbards@onelist.com
> Subject: [eqbards] Looks like Lullaby is broken
>
>
> From: <kim@...>
>
> My group derailed a train at the zone in Mistmoore last night
> while ressing people at the zone. The enchanter had just
> left, so I fired up Lullaby and turned on my logfile.
> Afterwards, I went through and tallied up the results by hand
> (Win98 did something to make Linux unbootable so I couldn't
> automate it...)
>
> All the mobs were green to low blue to me. I got experience
> on 4 or 5 of them. L45 bard, 154 charisma, lute equipped.
>
> N = nods
> r = nods, but succeeds at secondary resist
> R = resists entirely
> - = killed
>
> dark ritualist pet NNRNrNrrRNrNrrr-
> dark ritualist NNrN-
> dark ritualist pet rrNNrN-
> dark ritualist pet rrrrrrN NrNrrNNrNrNNrN
> dark ritualist NrRNNrrNNr-
> dark ritualist rrNNr rrRrNrNNrr-
> dark offerer pet rrNNrNNrNNrrNrrrNNNrrNNN
> shadowy scribe NNrrrrrNrrrrr NN rrNRrrrrrrN-
> dark offerer rNNNrrNrNrrrrNN-
> flouting gargoyle NrNrrrrrN-
> leering gargoyle rRN-
> glyphed sentry rrrNRNrrrNNrrNNN NrNRNrrR-
> glyphed sentry NrNNrrrrrrNrNr-
> glyphed sentry rrNrNNN-
>
> Summary:
>
> dark ritualist pets 18N (43%) 22r (52%) 2R (5%) 42 total
> dark ritualist 13N (45%) 14r (48%) 2R (7%) 29 total
> dark offerer pet 13N (54%) 11r (46%) 0R (0%) 24 total
> dark offerer 7N (47%) 8r (53%) 0R (0%) 15 total
> shadowy scribe 7N (27%) 18r (69%) 1R (4%) 26 total
> flouting gargoyle 3N (33%) 6r (67%) 0R (0%) 9 total
> leering gargoyle 1N (33%) 1r (33%) 1R (33%) 3 total
> glyped sentries 19N (42%) 23r (51%) 3R (7%) 45 total
> ------------------------------------------------------------
> total 81N (42%) 103r (53%) 9R (5%) 193 total
>
> Comments: This isn't as bad as it looks at first glance
> because I'm pretty sure Lullaby works like Pixie Strike, where
> once a mob is nodded (N), a (r) results in the mob staying
> nodded. i.e. "rrrrr" represents the mob staying awake for 5
> rounds, but "Nrrrr" represents the mob staying asleep for 5
> rounds (assuming you get Lullaby to pulse again before the
> previous pulse expires - those stupid pets kept bashing me out
> of my song and this wasn't the case a couple times).
>
> Conclusion:
>
> - The chance of mobs outright resisting (R) is 5% at my
> charisma and against these low level mobs. It would seem my
> charisma is high enough that I've hit the 5% cap, at least
> against these low level mobs. This is about what I'd expect
> considering 154 is pretty high by anyone's standards.
>
> - Secondary resists (r) are not working as GZ said. During
> the Lullaby test, he said the chance of a secondary resist
> ranged from 25% to 35% (against L1 and even /con mobs
> respectively - I finally read the log :), modified by
> charisma. I'm getting roughly 50% secondary resists against
> green mobs, higher against low blues, which would indicate
> something is broken.
>
> I don't think the mobs buffed themselves with magic resist
> since their chance of a primary resist was at the 5%
> cap. The dark ritualist pet that was summoned after someone
> killed the first one (neat trick that :) most certainly wasn't
> buffed in any way, yet still had a secondary resist rate of
> 57%.
>
> --
> John H. Kim
> kim@...
>
>
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