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Message ID: 5761
Date: Fri Aug 27 21:06:29 BST 1999
Author: jay schultze
Subject: RE: Chain vs. snare


> > From: Ryan Honeyman <slasher@...>
> >
> > >Hopefully you'll learn to do otherwise. If you don't, I can
> > >guarantee you'll have a very difficult time getting groups
> > >as you advance.
> >
> > Well, because I disagree with you and then you rattle off a
> > comment like above will make me say this. I am one of the
> > more popular 2nd wave bards on our server. No one has ever
> > questioned my tactics, and I have people immediately asking
> > me to join up with them. Druids and rangers are NOT typically
> > extremely intelligent people, and either like to pure melee
> > or pure burn/heal. The bard has always been stuck with making
> > many songs work to their advantage, where other classes specialize
> > in one or two areas.
> >
> > 1) Druids don't group much. They solo anything they can.
> > I've been in group with druids about 5% of the time I
> > play EQ. And half of that 5% was with you.
> >
> > 2) Rangers are melee people. Their spells are for the extra
> > utility perks. They are not the best casters, I often see
> > the snare spell cast (the green/yellow flying circles) and
> > almost always see a full resist. (ie: no snare message)
> > I don't have time to wait for the snare to kick in. I
> > do not get resisted that often on chains. I miss more notes,
> > than I get resists.
> >
> > 3) In the last two weeks, my steady group DOES NOT have a
> > druid or ranger. Tactics change based on the group.
> >
> > ...and all this speculation about breaking out of chains,
> > I think you should get your bard to level 23 and then come
> > back to the table, J.
> >
> > In cazicthule, I can chain blue defenders/sentinels and it lasts
> > the whole battle (~20 secs), without reapplication. Yellow/Red
> > zealots, judicators... different story... however, once I chain
> > them near the end of the battle - they do not move. This may
> > takes four or fives resists, but the end goal is to stop runners.
> > And I accomplish this without ANY problems.
> >
> > Harmonic Distortion, 30th drummer.
> > League of Antonican Bards, The Wind Spirit's Song
> > < Keepers of Norrath > Innoruuk

Michael is right - Snare is superior in effect to chains when it works, i
don't understand why this is being argued. There are disadvantages to both:
Ensnare cost mana (big w00p, it's lvl 1 druid spell), and caster must stand
still. Chains does not last very long, but the cool thing about it is you
can do it on the run. I've seen many cases where a druid in my group tried
to snare a mob only to have it run around a corner where line of sight is
lost. That's where you come in - chain it on the run hopefully before it can
bring back friends. I will always hold off on chaining unless the mob starts
to retreat if i am with a druid.

*sigh* missing the old days of this list where ppl had respect for
eachother..

Sartori D'Elsiraad
Bard of Kelethin of the 42nd Chorus
Veeshan