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Message ID: 6514
Date: Tue Sep 14 22:34:24 BST 1999
Author: JasonF
Subject: Re: Re: was: Fear/Chain, is not cheesy Re: good bards


Sigh.

<Crier stares into the distance imagining what it would be like to have a
group listen to her advice.>

It would be so nice if a group I was in would listen to me when I tell them
things like this. Maybe I'm just not tactful enough (although I genuinely try
to be), but when I get into a group of 5 or 6 people there's always at least
one guy (and usually more) who just doesn't "get it", or says "Who made you
God?" when I try and tell them that I can control the fight.

> "Everyone needs to /assist the puller"
> "Do not switch targets unless I say"
> "Do not use AOE effects or spells"
> "Do not DoT the mob you arent fighting"

Sorry for the cursing, but this sort of advice is generally greeted with a
"Fuck you. Check this bossy bard out... Don't tell me how to play my
character.", usually from a warrior or a necromancer (often Dark Elves for
some reason). I implore my group to let me lullaby mobs and yet they continue
to, fight after fight, attack multiples. Even if I stand there and lull,
lull, lull shouting "use assist", "use assist", "fight one", "fight one" they
just won't do it. This isn't just one group, it's probably 8 out of 10. It's
discouraging.

Part of my problem might be that I play on Fennin Ro. That server is almost
ALWAYS at the bottom of the list when sorted by number of players. Usually
1,700 or 1,800, even on a weeknight. Weekends, forget it. I've seen Fennin
Ro hit 1,900. Them's some crowded zones. Playing EQ on Fennin Ro is
oftentimes like playing Quake. Four groups camp something and the instant it
spawns they're all blasting for all they're worth. I have gotten to the point
where I refuse to play in Highpass Hold. The people camping the Orcs are some
of the rudest, Kill Stealing-est, nastiest and most juvenile players I've ever
encountered in any game.

It's gotten to the point where I would consider abandoning my 21st level bard
on Fennin Ro and start a new bard on another server if I thought the people
were friendlier. What do you people on the (slightly) less busy servers have
to say? Are they any friendlier?


> After this group broke up, I joined one of the best groups I have ever
> been in. We had me, a warrior, a shadow knight, a paladin, a ranger and a
> shaman all level 30-34 and we were fighting in the throne room. I was
> using Pixie Strike (my new favoirte song), Lullaby, Anthem, Hymn, Psalm of
> Cooling and Constant Chain depending on the situation and we were the only
> group there for a few hours. We cleared both floors of the house and had
> about a 5 minute break before things started respawning. It was simply
> amazing... We handled some insane pulls (2 heralds, 1 justicar, 1 monkey,
> 1 zealot, 1 fanatic), never started a train, never died, and gained a lot
> of experience (a bubble and a half of level 30 in 4 hours) and cash (100pp
> after selling the 10 fine steel weapons I got). Best of all.. i never
> unequipped my lute :).
> The tactics for various situations were:
> 1 non-caster: twist Anthem, Hymn and Psalm of Cooling. If the ranger
> couldnt snare it, Chain it when it starts to run.
> 1 caster: Pixie Strike over and over and over to interrupt the spells.
> This is very effective against the shaman we were fighting as it stopped
> the heals.
> 2 non casters: Pixie Strike until it succeeds, then Hymn, repeat. Keep
> the mob that isnt being attacked messed and still heal everyone.. Save
> that shaman mana. When one dies, switch to the 1 mob scenario
> 2 casters or mixed: Lullaby over and over again. This will interrupt the
> caster(s) and keep one mob sleeped most of the time. When 1 dies, switch
> to the 1 mob scenario
> 3 or more: Lullaby over and over again. Most mobs are sleeping which
> helps when there are multiple healers.
> For these tactics to work you MUST teach everyone to /assist the puller.
> It usually takes about 30 minutes to convince the meleers who arent used
> to grouping with an enchanter or a bard to usually ignore the mobs who go
> for the shaman or the new mob that just spawned and joined in and let me
> handle it. So drill it into their heads:
> "Everyone needs to /assist the puller"
> "Do not switch targets unless I say"
> "Do not use AOE effects or spells"
> "Do not DoT the mob you arent fighting" (this happened twice last night
> and I couldnt mesmerize the mob off the dotter.. he learned)
> and best of all when you first join the group or when someone new joins...
> "Hello my name is Celandro Spellsong and I will be your substitute
> enchanter for the night. Adjust your play accordingly."
>
> Celandro Spellsong
> 30 Bard Povar
> Wannabe enchanter
>
>
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