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Message ID: 6834
Date: Mon Sep 20 18:10:12 BST 1999
Author: John Robertson
Subject: Re: Less useful skills
> From: <kim@...>I too have trained in this, but never actually found anything to disarm.
>
> I trained disarm traps. Ignoring for the moment that there
> are no traps in the game to disarm, does anyone know how we're
> supposed to disarm traps when we don't get locate traps?
> Relying on a rogue to locate the traps for you is pointless
> since he'll be better at disarming them. And finding traps by
> triggering them is also pointless since once they're triggered
> they don't need to be disarmed (unless of course they're
> designed to be continuous, which would seem to make locate
> traps useless).
>
>Wow, I am REALLY impressed. I have pressed this button hundreds of times...
> I've been using instll doubt and actually had it work a couple
> times. Last night, while I was invisible, I used instill
> doubt on a dark elf seargant in Nektulos. He gave the
> standard wood-elves-must-die cry, then said he was hit by 1
> point of non-melee damage, followed immediately by a message
> saying I'd kicked him. Then he ran away (due to the skill
> working). Huh?
>
>Never begged, so i can't comment. When you beg from a mage pet... does it
> I've been playing around with beg as well. Apparently you can
> beg from monsters and mage pets, but not ships and PCs. I
> tried begging from a merchant and a guard in East Commonlands.
> In both cases, they immediately killed a wandering monster
> nearby. It might've been coincidence, but I have to wonder.
> I've seen guards kill players for begging from them before, so
> I was expecting them to attack me.
>
>Sneaking no longer lets rogues shop where they could not shop before, as my
> Sneak... I've heard rogues say they use sneak to make
> merchants indifferent to them. I can do the same thing with
> hide, but haven't been able to do it with sneak, even when I
> sneak successfully (move like a glacier). I'll have to test
> it by trying to sneak past some mobs. I suppose it's possible
> the skill is broken for non-rogues.
>