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Message ID: 9100
Date: Tue Oct 26 17:53:27 BST 1999
Author: Kimes, Dean W.
Subject: RE: RE:warp speed spock


I know they all warp from the same place (unlike Q Hills where they seem to
warp from at least a dozen different spots), but do they all warp TO the
same spot. In Q Hills everything that warps, warps to a spot on the road
right near the zone into Qeynos proper. I'd dearly like to be sure to avoid
any spot in Rathe that Hill Giants and such might warp TO. ;-)

Kitasi

-----Original Message-----
From: CYR, Thierry [mailto:tcyr@...]
Sent: Tuesday, October 26, 1999 10:52 AM
To: 'eqbards@onelist.com'
Subject: [eqbards] RE:warp speed spock


From: "CYR, Thierry" <tcyr@...>

the critters im talking about all warp at the exact same spot (given perhaps
5 paces diameter or so)

Minkin
Sol Ro
level 35

> -----Original Message-----
> From: Kimes, Dean W. [SMTP:Dean_Kimes@...]
> Sent: Tuesday, October 26, 1999 12:46 PM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Rathe Mountains
>
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> Do they all warp to the same point like critters do in Qeynos Hills?
> Fighting anything that runs away in that zone is nigh on impossible.
> Being
> a tailoring bard and that being the only zone where I have ever seen HQ
> wolf
> pelts, this warping is very frustrating. Does anyone know if Verant has
> ever mentioned fixing this?
>
> Kitasi
> not warp capable
>
> -----Original Message-----
> From: CYR, Thierry [mailto:tcyr@...]
> Sent: Tuesday, October 26, 1999 10:34 AM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] Rathe Mountains
>
>
> From: "CYR, Thierry" <tcyr@...>
>
> rathe mountains is and always has been bad for warpers, there's a spot
> that
> we hunt hg's at and if the monsters get to a certain little bump in the
> terrain, get ready for trains of em to come back at ya... anything that
> goes
> over this pathing location will warp away and take a long time to come
> back.
> This is close to the hill giant hill with the 2 guards on the top. Hg's,
> giant skels, lizards, cycs, basilisks, anything that goes here warps.
> Sorry
> i dont have the loc.
>
> Minkin
> Sol ro
>
>
> > -----Original Message-----
> > From: kim@... [SMTP:kim@...]
> > Sent: Tuesday, October 26, 1999 12:24 PM
> > To: 'eqbards@onelist.com'
> > Subject: RE: [eqbards] Rathe Mountains
> >
> > From: <kim@...>
> >
> > On Tue, 26 Oct 1999, Greg Gillan wrote:
> > >
> > > Has anyone else noticed this strange warping problem lately? I had
> > never
> > > experienced it before, but it seems since the last patch, things have
> > been
> > > "warping" out of range all the time. I've noticed this in the
> Karanas,
> > > Oasis, and even in Solusek B last night. New bug?
> >
> > I noticed a lot of people playing last night (1600+ on more
> > than half the servers). Ping times and PL were fine, but
> > /tells took up to 10 seconds to get through. Most network
> > systems are designed to dynamically respond to load by
> > decreasing update frequency (so you don't exceed available
> > bandwidth). When that happens in a game like this, moving
> > entities appear to blink in and out of existence as the client
> > and server get out of synch.
> >
> > --
> > John H. Kim
> > kim@...
> >
> > > Please send submissions for the eqbards newsletter to
> toren@...
> > with the subject lol.
>
> Please send submissions for the eqbards newsletter to toren@...
> with
> the subject lol.
>
> > Please send submissions for the eqbards newsletter to toren@...
> with the subject lol.

Please send submissions for the eqbards newsletter to toren@... with
the subject lol.