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Message ID: 9102
Date: Tue Oct 26 18:02:28 BST 1999
Author: David Knadler
Subject: RE: RE:warp speed spock


Yes... I've noticed this many times while fighting Broon in East Karana. I
usually Chain + Fear him, and he almost always heads to the same spot... on
the road next to the two paladins just to the south (?) of the wooden bridge
to NK. As soon as he hits this particular spot (you can even notice where
it is... where the textures mesh together), he'll immediately warp 200 ft.,
or so, next to the roadsign. As another poster stated, I've grown used to
seeing it, so I usually run ahead of him before he warps.

Desmei Sightblinder
Lvl 30 Bard [Povar]

> -----Original Message-----
> From: Kimes, Dean W. [mailto:Dean_Kimes@...]
> Sent: Tuesday, October 26, 1999 10:53 AM
> To: 'eqbards@onelist.com'
> Subject: RE: [eqbards] RE:warp speed spock
>
>
> From: "Kimes, Dean W." <Dean_Kimes@...>
>
> I know they all warp from the same place (unlike Q Hills
> where they seem to
> warp from at least a dozen different spots), but do they all
> warp TO the
> same spot. In Q Hills everything that warps, warps to a spot
> on the road
> right near the zone into Qeynos proper. I'd dearly like to
> be sure to avoid
> any spot in Rathe that Hill Giants and such might warp TO. ;-)
>
> Kitasi
>
> -----Original Message-----
> From: CYR, Thierry [mailto:tcyr@...]
> Sent: Tuesday, October 26, 1999 10:52 AM
> To: 'eqbards@onelist.com'
> Subject: [eqbards] RE:warp speed spock
>
>
> From: "CYR, Thierry" <tcyr@...>
>
> the critters im talking about all warp at the exact same spot
> (given perhaps
> 5 paces diameter or so)
>
> Minkin
> Sol Ro
> level 35
>
> > -----Original Message-----
> > From: Kimes, Dean W. [SMTP:Dean_Kimes@...]
> > Sent: Tuesday, October 26, 1999 12:46 PM
> > To: 'eqbards@onelist.com'
> > Subject: RE: [eqbards] Rathe Mountains
> >
> > From: "Kimes, Dean W." <Dean_Kimes@...>
> >
> > Do they all warp to the same point like critters do in Qeynos Hills?
> > Fighting anything that runs away in that zone is nigh on impossible.
> > Being
> > a tailoring bard and that being the only zone where I have
> ever seen HQ
> > wolf
> > pelts, this warping is very frustrating. Does anyone know
> if Verant has
> > ever mentioned fixing this?
> >
> > Kitasi
> > not warp capable
> >
> > -----Original Message-----
> > From: CYR, Thierry [mailto:tcyr@...]
> > Sent: Tuesday, October 26, 1999 10:34 AM
> > To: 'eqbards@onelist.com'
> > Subject: RE: [eqbards] Rathe Mountains
> >
> >
> > From: "CYR, Thierry" <tcyr@...>
> >
> > rathe mountains is and always has been bad for warpers,
> there's a spot
> > that
> > we hunt hg's at and if the monsters get to a certain little
> bump in the
> > terrain, get ready for trains of em to come back at ya...
> anything that
> > goes
> > over this pathing location will warp away and take a long
> time to come
> > back.
> > This is close to the hill giant hill with the 2 guards on
> the top. Hg's,
> > giant skels, lizards, cycs, basilisks, anything that goes
> here warps.
> > Sorry
> > i dont have the loc.
> >
> > Minkin
> > Sol ro
> >
> >
> > > -----Original Message-----
> > > From: kim@... [SMTP:kim@...]
> > > Sent: Tuesday, October 26, 1999 12:24 PM
> > > To: 'eqbards@onelist.com'
> > > Subject: RE: [eqbards] Rathe Mountains
> > >
> > > From: <kim@...>
> > >
> > > On Tue, 26 Oct 1999, Greg Gillan wrote:
> > > >
> > > > Has anyone else noticed this strange warping problem
> lately? I had
> > > never
> > > > experienced it before, but it seems since the last
> patch, things have
> > > been
> > > > "warping" out of range all the time. I've noticed this in the
> > Karanas,
> > > > Oasis, and even in Solusek B last night. New bug?
> > >
> > > I noticed a lot of people playing last night (1600+ on more
> > > than half the servers). Ping times and PL were fine, but
> > > /tells took up to 10 seconds to get through. Most network
> > > systems are designed to dynamically respond to load by
> > > decreasing update frequency (so you don't exceed available
> > > bandwidth). When that happens in a game like this, moving
> > > entities appear to blink in and out of existence as the client
> > > and server get out of synch.
> > >
> > > --
> > > John H. Kim
> > > kim@...
> > >
> > > > Please send submissions for the eqbards newsletter to
> > toren@...
> > > with the subject lol.
> >
> > Please send submissions for the eqbards newsletter to
> toren@...
> > with
> > the subject lol.
> >
> > > Please send submissions for the eqbards newsletter to
> toren@...
> > with the subject lol.
>
> Please send submissions for the eqbards newsletter to
> toren@... with
> the subject lol.
>
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