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Message ID: 9101
Date: Tue Oct 26 18:01:35 BST 1999
Author: John Robertson
Subject: Re: Rathe Mountains


"CYR, Thierry" wrote:

> From: "CYR, Thierry" <tcyr@...>
>
> rathe mountains is and always has been bad for warpers, there's a spot that
> we hunt hg's at and if the monsters get to a certain little bump in the
> terrain, get ready for trains of em to come back at ya... anything that goes
> over this pathing location will warp away and take a long time to come back.
> This is close to the hill giant hill with the 2 guards on the top. Hg's,
> giant skels, lizards, cycs, basilisks, anything that goes here warps. Sorry
> i dont have the loc.

Oasis has a very bad warp spot as well, right by the water just south of "pillar one". You only
notice it with things that are running away, like orc warriors or things that have been feared.

Most of these warp spots have set "beam in" locations, so if you get used to them, you can adapt.

Jyzan