50 maxConnections_ = maxConnections;
virtual void onConnectionRemoved()=0
uint64_t getMaxConnections() const override
void setMaxConnections(uint64_t maxConnections)
virtual void onConnectionAdded()=0
virtual uint64_t getMaxConnections() const =0
void onConnectionAdded() override
void onConnectionRemoved() override
uint64_t getNumConnections() const override
virtual ~IConnectionCounter()=default
virtual uint64_t getNumConnections() const =0