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EventBaseThread.cpp
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/*
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* Copyright 2016-present Facebook, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <
folly/io/async/EventBaseThread.h
>
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#include <
folly/Memory.h
>
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#include <
folly/io/async/ScopedEventBaseThread.h
>
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namespace
folly
{
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EventBaseThread::EventBaseThread
() :
EventBaseThread
(true) {}
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EventBaseThread::EventBaseThread
(
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bool
autostart,
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EventBaseManager
* ebm,
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folly::StringPiece
threadName)
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:
ebm_
(ebm) {
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if
(autostart) {
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start
(threadName);
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}
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}
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EventBaseThread::EventBaseThread
(
EventBaseManager
* ebm)
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:
EventBaseThread
(true, ebm) {}
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EventBaseThread::~EventBaseThread
() =
default
;
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EventBaseThread::EventBaseThread
(
EventBaseThread
&&)
noexcept
=
default
;
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EventBaseThread
&
EventBaseThread::operator=
(
EventBaseThread
&&)
noexcept
=
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default
;
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EventBase
*
EventBaseThread::getEventBase
()
const
{
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return
th_
?
th_
->getEventBase() :
nullptr
;
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}
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bool
EventBaseThread::running
()
const
{
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return
!!
th_
;
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}
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void
EventBaseThread::start
(
folly::StringPiece
threadName) {
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if
(
th_
) {
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return
;
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}
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th_
= std::make_unique<ScopedEventBaseThread>(
ebm_
, threadName);
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}
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void
EventBaseThread::stop
() {
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th_
=
nullptr
;
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}
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}
// namespace folly
folly::EventBaseThread::EventBaseThread
EventBaseThread()
Definition:
EventBaseThread.cpp:24
Memory.h
folly::EventBaseThread
Definition:
EventBaseThread.h:28
folly
—— Concurrent Priority Queue Implementation ——
Definition:
AtomicBitSet.h:29
folly::pushmi::__adl::noexcept
requires E e noexcept(noexcept(s.error(std::move(e))))
Definition:
extension_points.h:40
folly::EventBaseManager
Definition:
EventBaseManager.h:36
folly::EventBaseThread::running
bool running() const
Definition:
EventBaseThread.cpp:49
folly::EventBaseThread::~EventBaseThread
~EventBaseThread()
folly::EventBaseThread::stop
void stop()
Definition:
EventBaseThread.cpp:60
EventBaseThread.h
ScopedEventBaseThread.h
folly::EventBaseThread::getEventBase
EventBase * getEventBase() const
Definition:
EventBaseThread.cpp:45
folly::EventBaseThread::ebm_
EventBaseManager * ebm_
Definition:
EventBaseThread.h:51
folly::Range< const char * >
folly::EventBase
Definition:
EventBase.h:128
folly::EventBaseThread::operator=
EventBaseThread & operator=(EventBaseThread &&) noexcept
folly::EventBaseThread::th_
std::unique_ptr< ScopedEventBaseThread > th_
Definition:
EventBaseThread.h:52
folly::EventBaseThread::start
void start(folly::StringPiece threadName=folly::StringPiece())
Definition:
EventBaseThread.cpp:53
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EventBaseThread.cpp
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