50 ScopedEventBaseThread::ScopedEventBaseThread()
void setEventBase(EventBase *eventBase, bool takeOwnership)
constexpr size_type size() const
—— Concurrent Priority Queue Implementation ——
FOLLY_ALWAYS_INLINE void wait(const WaitOptions &opt=wait_options()) noexcept
static void run(EventBaseManager *ebm, EventBase *eb, folly::Baton<> *stop, const StringPiece &name)
bool setThreadName(std::thread::id tid, StringPiece name)
void runOnDestruction(LoopCallback *callback)
PUSHMI_INLINE_VAR constexpr detail::get_fn< T > get