British Techtree of Glest - Version 0.8.2 beta (Zetapack)
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Techtree Diagrams: Buildings | Buildings Units | All
Overview for Faction: British
Combat Units
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground | Attack Strength Land | Attack Strength Air | Attack Range |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() | ![]() ![]() ![]() | 6000 | - | 3 | Stone | 16 | -- | Ground | -- | 200 +- 50 | 15 |
![]() | ![]() ![]() ![]() | 1600 | 4 | 20 | Organic | 15 | 300 | Air | 280 +- 80 | 280 +- 80 | 8 |
![]() | ![]() ![]() ![]() | 2700 | 5 | 45 | Leather | 15 | 110 | Ground | 500 +- 100 | 445 +- 20 | 10 |
![]() | ![]() ![]() ![]() | 2200 | 3 | 5 | Metal | 12 | 100 | Ground | 300 +- 120 | -- | 12 |
![]() | ![]() ![]() ![]() | 1200 | 3 | 30 | Leather | 13 | 260 | Ground | 300 +- 60 | 300 +- 60 | 7 |
![]() | ![]() ![]() ![]() | 1200 | 3 | 4 | Leather | 12 | 480 | Ground | 230 +- 30 | 120 +- 60 | 10 |
![]() | ![]() ![]() ![]() | 750 | 1 | 5 | Leather | 12 | 220 | Ground | 400 +- 150 | -- | 8 |
![]() | ![]() ![]() ![]() | 700 | 1 | 10 | Leather | 15 | 200 | Ground | 110 +- 35 | 110 +- 35 | 10 |
![]() | ![]() ![]() | 7000 | - | 20 | Wood | 16 | -- | Ground | 120 +- 50 | 120 +- 50 | 12 |
![]() | ![]() ![]() ![]() ![]() | 1050 | 100 | 10 | Metal | 16 | -- | Ground | 250 +- 125 | -- | 7 |
![]() | ![]() ![]() | 500 | 1 | - | Leather | 9 | 150 | Ground | 150 +- 100 | 150 +- 100 | 6 |
![]() | ![]() ![]() ![]() ![]() | 2500 | 3 | 6 | Wood | 10 | 170 | Ground | 160 +- 100 | -- | 9 |
![]() | ![]() ![]() ![]() | 700 | 1 | - | Organic | 12 | 240 | Ground | 24 +- 8 | -- | 1 |
![]() | ![]() ![]() ![]() | 850 | 1 | - | Leather | 12 | 250 | Ground | 110 +- 40 | -- | 1 |
Worker Units
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Move Speed | Air / Ground |
---|---|---|---|---|---|---|---|---|
![]() | ![]() ![]() | 600 | 1 | - | Leather | 9 | 210 | Ground |
![]() | ![]() ![]() | 0 | - | - | Organic | - | -- | Air |
![]() | ![]() ![]() | 500 | 1 | - | Leather | 9 | 150 | Ground |
Buildings
Name | Total Cost | Hit Points | Rege- nerate | Armor Strength | Armor Type | Sight Range | Storage |
---|---|---|---|---|---|---|---|
![]() | ![]() ![]() ![]() | 6000 | - | 3 | Stone | 16 | |
![]() | ![]() ![]() ![]() | 6000 | - | - | Stone | 6 | ![]() |
![]() | ![]() ![]() ![]() | 6000 | - | - | Wood | 5 | |
![]() | ![]() ![]() | 6000 | - | - | Wood | 12 | ![]() |
![]() | ![]() ![]() ![]() | 3000 | - | - | Wood | 5 | ![]() |
![]() | ![]() ![]() ![]() | 10000 | - | - | Wood | 15 | ![]() ![]() ![]() ![]() |
![]() | ![]() ![]() | 7000 | - | 20 | Wood | 16 | |
![]() | ![]() ![]() | 6000 | - | - | Stone | 12 | ![]() |
Upgrades
Name | Cost | Increases | Affects | Enables to build |
---|---|---|---|---|
![]() | ![]() ![]() | Sight: +1, Attack Strength: +45, Move: +40 | Cannon, Captain, Cavalry, Infantryman, Puckle Gun | Lookout Tower, Enables command 'Produce Nurse' for: Camp |
![]() | ![]() | Balloon | ||
![]() | ![]() ![]() ![]() | Armor: +20 | Captain, Cavalry, Infantryman, Saberman, Lookout Tower, Air Box, Mortar, Puckle Gun | Air Box, Grenadier, Mortar, Battering Ram |
![]() | ![]() ![]() | Sight: +1, Attack Strength: +45, Attack Range: +1, Armor: +40, Move: +100, Production Speed: +80 | Nurse | |
![]() | ![]() ![]() | Puckle Gun | ||
![]() | ![]() ![]() | Cavalry, Captain | ||
![]() | ![]() ![]() | Production Speed: +150 | Camp |
Unit Details for Faction British
![]() | Air Box |
![]() | |
Type: | Building |
Creation: | Built by Nurse |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 150 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 3 |
Armor-Type: | Stone |
Sight-Range: | 16 |
Needed to build 'Air Box': | Imperialism |
Movement Type: | Ground Unit |
Attack Command: Attack On![]() |
Target: Only air units Strength: 200+-50 Range: 15 Splash-Radius: 3 Splash also damages own units! Type: Energy Attack Speed: 80 Start Time: 0.3 |
Upgrades Available: | Imperialism (Armor: +20) |
![]() | Artillery Foundry |
![]() | |
Type: | Building |
Creation: | Built by Colonist |
Total Cost: | ![]() ![]() ![]() |
Storage: | ![]() |
Production Time: | 100 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 6 |
'Artillery Foundry' is able to Produce: | Captain Cannon Grenadier |
'Artillery Foundry' is able to Upgrade: | Puckle |
'Artillery Foundry' is a Requirement for: | Balloon Balloon Base Wagon Worker Puckle Gun |
Needed to build 'Artillery Foundry': | Fort Powder House |
![]() | Balloon |
![]() | |
Type: | Combat Unit |
Creation: | Produced by Balloon Base |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 150 |
Maximum Hitpoints: | 1600 |
Regeneration of Hitpoints: | 4 |
Armor-Strength: | 20 |
Armor-Type: | Organic |
Sight-Range: | 15 |
Needed to build 'Balloon': | Artillery Foundry Heated Air |
Movement Type: | Air Unit |
Move Command: Move | Speed: 300 |
Attack Command: Molotov![]() |
Target: Ground and air units Strength: 280+-80 Range: 8 Splash-Radius: 1 Splash also damages own units! Type: Energy Attack Speed: 40 Start Time: 0.3 This Attack Skill is used on "Hold Position" |
Level(s): |
Royal at 10 kills Hitpoints: 1600 -> 2400 Armor Strength: 20 -> 30 Sight: 15 -> 18 |
![]() | Balloon Base |
![]() | |
Type: | Building |
Creation: | Built by Colonist |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 50 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 5 |
'Balloon Base' is able to Produce: | Balloon |
'Balloon Base' is able to Upgrade: | Heated Air |
Needed to build 'Balloon Base': | Fort Artillery Foundry |
![]() | Battering Ram |
![]() | |
Type: | Combat Unit |
Creation: | Morphing from Nurse |
Total Cost: | ![]() ![]() ![]() (Cost for Battering Ram with 20 % discount = ![]() ![]() ![]() + cost for Nurse = ![]() |
Production Time: | 120 |
Maximum Hitpoints: | 2700 |
Regeneration of Hitpoints: | 5 |
Armor-Strength: | 45 |
Armor-Type: | Leather |
Sight-Range: | 15 |
Needed to build 'Battering Ram': | Imperialism |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 110 |
Attack Command: Attack Land![]() |
Target: Only ground units Strength: 500+-100 Range: 2 Splash-Radius: 1 Splash also damages own units! Type: Beat Attack Speed: 150 Start Time: 0.5 This Attack Skill is used on "Hold Position" |
Attack Command: Attack Air![]() |
Target: Only air units Strength: 445+-20 Range: 10 Type: Piercing Attack Speed: 150 Start Time: 0.25 |
Level(s): |
Elite at 8 kills Hitpoints: 2700 -> 4050 Armor Strength: 45 -> 67 Sight: 15 -> 18 |
![]() | Camp |
![]() | |
Type: | Building |
Creation: | Built by Colonist |
Total Cost: | ![]() ![]() |
Storage: | ![]() |
Production Time: | 95 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 12 |
'Camp' is able to Produce: | Infantryman Saberman Cavalry Nurse |
'Camp' is able to Upgrade: | Training Field |
'Camp' is a Requirement for: | Mortar Cannon |
Needed to build 'Camp': | Fort |
Upgrades Available: | Training Field (Production Speed: +150) |
![]() | Cannon |
![]() | |
Type: | Combat Unit |
Creation: | Produced by Artillery Foundry |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 100 |
Maximum Hitpoints: | 2200 |
Regeneration of Hitpoints: | 3 |
Armor-Strength: | 5 |
Armor-Type: | Metal |
Sight-Range: | 12 |
Needed to build 'Cannon': | Camp Powder House |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 100 |
Attack Command: Led Ball![]() |
Target: Only ground units Strength: 300+-120 Range: 12 Splash-Radius: 1 Splash also damages own units! Type: Impact Attack Speed: 20 Start Time: 0.08 This Attack Skill is used on "Hold Position" |
Upgrades Available: | Gun Powder (Sight: +1,
Attack Strength: +45,
Move: +40) |
![]() | Captain |
![]() | |
Type: | Combat Unit |
Creation: | Produced by Artillery Foundry |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 120 |
Maximum Hitpoints: | 1200 |
Regeneration of Hitpoints: | 3 |
Armor-Strength: | 30 |
Armor-Type: | Leather |
Sight-Range: | 13 |
Needed to build 'Captain': | Powder House Stables |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 260 |
Attack Command: Attack![]() |
Target: Ground and air units Strength: 300+-60 Range: 7 Type: Piercing Attack Speed: 50 Start Time: 0.05 This Attack Skill is used on "Hold Position" |
Level(s): |
Loyal at 6 kills Hitpoints: 1200 -> 1800 Armor Strength: 30 -> 45 Sight: 13 -> 15 |
Upgrades Available: | Imperialism (Armor: +20) Gun Powder (Sight: +1, Attack Strength: +45, Move: +40) |
![]() | Cavalry |
![]() | |
Type: | Combat Unit |
Creation: | Produced by Camp |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 120 |
Maximum Hitpoints: | 1200 |
Regeneration of Hitpoints: | 3 |
Armor-Strength: | 4 |
Armor-Type: | Leather |
Sight-Range: | 12 |
Needed to build 'Cavalry': | Powder House Stables |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 480 |
Attack Command: Bayonet Attack![]() |
Target: Only ground units Strength: 230+-30 Range: 1 Type: Piercing Attack Speed: 100 Start Time: 0.8 |
Attack Command: Shoot Rifle![]() |
Target: Ground and air units Strength: 120+-60 Range: 10 Type: Piercing Attack Speed: 30 Start Time: 0.05 This Attack Skill is used on "Hold Position" |
Level(s): |
Loyalest at 6 kills Hitpoints: 1200 -> 1800 Armor Strength: 4 -> 6 Sight: 12 -> 14 |
Upgrades Available: | Imperialism (Armor: +20) Gun Powder (Sight: +1, Attack Strength: +45, Move: +40) |
![]() | Colonist |
![]() | |
Type: | Worker Unit |
Creation: | Produced by Fort |
Total Cost: | ![]() ![]() |
Production Time: | 40 |
Maximum Hitpoints: | 600 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Leather |
Sight-Range: | 9 |
'Colonist' is able to Build: | Farm House Camp Powder House Artillery Foundry Lookout Tower Balloon Base Fort |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 210 |
Morph Skill: Morph | Morphing to: Wagon Worker![]() Refund (Discount): 0 % Morph Speed: 500 |
Repair/Heal Skill: Repair | Repairing: Powder House, Farm House, Camp, Fort, Lookout Tower, Artillery Foundry, Balloon Base, Puckle Gun, Mortar, Air Box Repair/Heal Speed: 40 |
Harvest/Mine Skill: Mine | ![]() ![]() Speed: 225 Max Load: 25 Hits per Unit: 1 |
Harvest/Mine Skill: Harvest Wood | ![]() Speed: 150 Max Load: 20 Hits per Unit: 1 |
![]() | Farm House |
![]() | |
Type: | Building |
Creation: | Built by Colonist |
Total Cost: | ![]() ![]() ![]() |
Storage: | ![]() |
Production Time: | 50 |
Maximum Hitpoints: | 3000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 5 |
'Farm House' is able to Produce: | Livestock Rabid Sheep |
'Farm House' is able to Upgrade: | Stables |
'Farm House' is a Requirement for: | Wagon Worker |
Needed to build 'Farm House': | Fort |
![]() | Fort |
![]() | |
Type: | Building |
Creation: | Built by Colonist |
Total Cost: | ![]() ![]() ![]() |
Storage: | ![]() ![]() ![]() ![]() |
Production Time: | 300 |
Maximum Hitpoints: | 10000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Wood |
Sight-Range: | 15 |
'Fort' is able to Produce: | Colonist |
'Fort' is a Requirement for: | Powder House Balloon Base Mortar Artillery Foundry Camp Farm House |
![]() | Grenadier |
![]() | |
Type: | Combat Unit |
Creation: | Produced by Artillery Foundry |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 100 |
Maximum Hitpoints: | 750 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 5 |
Armor-Type: | Leather |
Sight-Range: | 12 |
Needed to build 'Grenadier': | Imperialism |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Move Command: Patrol | Speed: 220 |
Attack Command: Frag Grenade![]() |
Target: Only ground units Strength: 400+-150 Range: 8 Splash-Radius: 2 Splash also damages own units! Type: Impact Attack Speed: 30 Start Time: 0.1 This Attack Skill is used on "Hold Position" |
Level(s): |
Brave at 6 kills Hitpoints: 750 -> 1125 Armor Strength: 5 -> 7 Sight: 12 -> 14 Master at 8 kills Hitpoints: 1125 -> 1687 Armor Strength: 7 -> 11 Sight: 14 -> 17 |
![]() | Gun Powder |
![]() | |
Type: | Upgrade |
Creation: | Upgraded by Powder House |
Total Cost: | ![]() ![]() |
Production Time: | 300 |
Increase Sight: | +1 |
Increase Attack Strength: | +45 |
Increase Move: | +40 |
Affects Units: | Cannon, Captain, Cavalry, Infantryman, Puckle Gun |
'Gun Powder' is a Upgrade-Requirement for: | Lookout Tower |
'Gun Powder' enables commands: | Produce Nurse : Camp |
Needed to build 'Gun Powder': | Powder House |
![]() | Heated Air |
![]() | |
Type: | Upgrade |
Creation: | Upgraded by Balloon Base |
Total Cost: | ![]() |
Production Time: | 250 |
'Heated Air' is a Upgrade-Requirement for: | Balloon |
Needed to build 'Heated Air': | Balloon Base |
![]() | Imperialism |
![]() | |
Type: | Upgrade |
Creation: | Upgraded by Powder House |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 300 |
Increase Armor: | +20 |
Affects Units: | Captain, Cavalry, Infantryman, Saberman, Lookout Tower, Air Box, Mortar, Puckle Gun |
'Imperialism' is a Upgrade-Requirement for: | Air Box Grenadier Mortar Battering Ram |
Needed to build 'Imperialism': | Powder House |
![]() | Infantryman |
![]() | |
Type: | Combat Unit |
Creation: | Produced by Camp |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 70 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | 10 |
Armor-Type: | Leather |
Sight-Range: | 15 |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 200 |
Attack Command: Attack![]() |
Target: Ground and air units Strength: 110+-35 Range: 10 Type: Piercing Attack Speed: 50 Start Time: 0.05 This Attack Skill is used on "Hold Position" |
Level(s): |
Elite at 7 kills Hitpoints: 700 -> 1050 Armor Strength: 10 -> 15 Sight: 15 -> 18 |
Upgrades Available: | Imperialism (Armor: +20) Gun Powder (Sight: +1, Attack Strength: +45, Move: +40) |
![]() | Livestock |
![]() | |
Type: | Worker Unit |
Creation: | Produced by Farm House |
Total Cost: | ![]() ![]() |
Production Time: | 25 |
Maximum Hitpoints: | 0 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Organic |
Sight-Range: | - |
Movement Type: | Air Unit |
![]() | Lookout Tower |
![]() | |
Type: | Building |
Creation: | Built by Colonist |
Total Cost: | ![]() ![]() |
Production Time: | 140 |
Maximum Hitpoints: | 7000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | 20 |
Armor-Type: | Wood |
Sight-Range: | 16 |
Needed to build 'Lookout Tower': | Powder House Gun Powder |
Movement Type: | Ground Unit |
Attack Command: Attack On![]() |
Target: Ground and air units Strength: 120+-50 Range: 12 Type: Piercing Attack Speed: 80 Start Time: 0.3 |
Upgrades Available: | Imperialism (Armor: +20) |
![]() | Medicine |
![]() | |
Type: | Upgrade |
Creation: | Upgraded by Nurse |
Total Cost: | ![]() ![]() |
Production Time: | 200 |
Increase Sight: | +1 |
Increase Attack Strength: | +45 |
Increase Attack Range: | +1 |
Increase Armor: | +40 |
Increase Move: | +100 |
Increase Production Speed: | +80 |
Affects Units: | Nurse |
Needed to build 'Medicine': | Nurse |
![]() | Mortar |
![]() | |
Type: | Combat Unit |
Creation: | Morphing from Saberman |
Total Cost: | ![]() ![]() ![]() ![]() (Cost for Mortar with 40 % discount = ![]() ![]() ![]() ![]() + cost for Saberman = ![]() ![]() |
Production Time: | 20 |
Maximum Hitpoints: | 1050 |
Regeneration of Hitpoints: | 100 |
Armor-Strength: | 10 |
Armor-Type: | Metal |
Sight-Range: | 16 |
Needed to build 'Mortar': | Fort Camp Powder House Imperialism |
Movement Type: | Ground Unit |
Attack Command: Attack On![]() |
Target: Only ground units Strength: 250+-125 Range: 7 Splash-Radius: 2 Splash also damages own units! Type: Energy Attack Speed: 45 Start Time: 0.3 |
Upgrades Available: | Imperialism (Armor: +20) |
![]() | Nurse |
![]() | |
Type: | Worker Unit Combat Unit |
Creation: | Produced by Camp |
Total Cost: | ![]() ![]() |
Production Time: | 60 |
Maximum Hitpoints: | 500 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Leather |
Sight-Range: | 9 |
'Nurse' is able to Build: | Air Box |
'Nurse' is able to Upgrade: | Medicine |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 150 |
Morph Skill: Build Br | Morphing to: Battering Ram![]() Refund (Discount): 20 % Morph Speed: 450 |
Attack Command: Use Pepper Spray![]() |
Target: Ground and air units Strength: 150+-100 Range: 6 Type: Energy Attack Speed: 60 Start Time: 0.05 This Attack Skill is used on "Hold Position" |
Upgrades Available: | Medicine (Sight: +1,
Attack Strength: +45,
Attack Range: +1,
Armor: +40,
Move: +100,
Production Speed: +80) |
Repair/Heal Skill: Heal | Healing: Cannon, Captain, Cavalry, Colonist, Grenadier, Infantryman, Mortar, Puckle Gun, Saberman, Wagon Worker, Nurse, Air Box, Rabid Sheep Repair/Heal Speed: 50 |
![]() | Powder House |
![]() | |
Type: | Building |
Creation: | Built by Colonist |
Total Cost: | ![]() ![]() |
Storage: | ![]() |
Production Time: | 120 |
Maximum Hitpoints: | 6000 |
Regeneration of Hitpoints: | - |
Armor-Strength: | - |
Armor-Type: | Stone |
Sight-Range: | 12 |
'Powder House' is able to Upgrade: | Gun Powder Imperialism |
'Powder House' is a Requirement for: | Cavalry Mortar Artillery Foundry Lookout Tower Cannon Puckle Gun Captain |
Needed to build 'Powder House': | Fort |
![]() | Puckle |
![]() | |
Type: | Upgrade |
Creation: | Upgraded by Artillery Foundry |
Total Cost: | ![]() ![]() |
Production Time: | 200 |
'Puckle' is a Upgrade-Requirement for: | Puckle Gun |
Needed to build 'Puckle': | Artillery Foundry |
![]() | Puckle Gun |
![]() | |
Type: | Combat Unit |
Creation: | Morphing from Saberman |
Total Cost: | ![]() ![]() ![]() ![]() (Cost for Puckle Gun with 40 % discount = ![]() ![]() ![]() ![]() + cost for Saberman = ![]() ![]() |
Production Time: | 140 |
Maximum Hitpoints: | 2500 |
Regeneration of Hitpoints: | 3 |
Armor-Strength: | 6 |
Armor-Type: | Wood |
Sight-Range: | 10 |
Needed to build 'Puckle Gun': | Puckle Artillery Foundry Powder House |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 70 |
Attack Command: Attack![]() |
Target: Only ground units Strength: 160+-100 Range: 9 Splash-Radius: 1 Splash also damages own units! Type: Piercing Attack Speed: 90 Start Time: 0.5 This Attack Skill is used on "Hold Position" Special Move Speed: 170 (Charge Skill) |
Level(s): |
Elite at 10 kills Hitpoints: 2500 -> 3750 Armor Strength: 6 -> 9 Sight: 10 -> 12 |
Upgrades Available: | Imperialism (Armor: +20) Gun Powder (Sight: +1, Attack Strength: +45, Move: +40) |
![]() | Rabid Sheep |
![]() | |
Type: | Combat Unit |
Creation: | Produced by Farm House |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 30 |
Maximum Hitpoints: | 700 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Organic |
Sight-Range: | 12 |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 240 |
Attack Command: Attack![]() |
Target: Only ground units Strength: 24+-8 Range: 1 Splash-Radius: 0 Splash also damages own units! Type: Magic Attack Speed: 450 Start Time: 0.3 |
Level(s): |
Elite at 3 kills Hitpoints: 700 -> 1050 Armor Strength: 0 -> 0 Sight: 12 -> 14 |
![]() | Saberman |
![]() | |
Type: | Combat Unit |
Creation: | Produced by Camp |
Total Cost: | ![]() ![]() ![]() |
Production Time: | 60 |
Maximum Hitpoints: | 850 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Leather |
Sight-Range: | 12 |
Movement Type: | Ground Unit |
Move Command: Move | Speed: 220 |
Morph Skill: Morph Puckle | Morphing to: Puckle Gun![]() Refund (Discount): 40 % Morph Speed: 500 |
Morph Skill: Morph Mortar | Morphing to: Mortar![]() Refund (Discount): 40 % Morph Speed: 500 |
Attack Command: Attack![]() |
Target: Only ground units Strength: 110+-40 Range: 1 Type: Slashing Attack Speed: 100 Start Time: 0 This Attack Skill is used on "Hold Position" Special Move Speed: 250 (Charge Skill) |
Level(s): |
Elite at 5 kills Hitpoints: 850 -> 1275 Armor Strength: 0 -> 0 Sight: 12 -> 14 |
Upgrades Available: | Imperialism (Armor: +20) |
![]() | Stables |
![]() | |
Type: | Upgrade |
Creation: | Upgraded by Farm House |
Total Cost: | ![]() ![]() |
Production Time: | 200 |
'Stables' is a Upgrade-Requirement for: | Cavalry Captain |
Needed to build 'Stables': | Farm House |
![]() | Training Field |
![]() | |
Type: | Upgrade |
Creation: | Upgraded by Camp |
Total Cost: | ![]() ![]() |
Production Time: | 100 |
Increase Production Speed: | +150 |
Affects Units: | Camp |
Needed to build 'Training Field': | Camp |
![]() | Wagon Worker |
![]() | |
Type: | |
Creation: | Morphing from Colonist |
Total Cost: | ![]() ![]() ![]() (Cost for Wagon Worker = ![]() ![]() ![]() + cost for Colonist = ![]() |
Production Time: | 40 |
Maximum Hitpoints: | 600 |
Regeneration of Hitpoints: | 1 |
Armor-Strength: | - |
Armor-Type: | Leather |
Sight-Range: | 9 |
Needed to build 'Wagon Worker': | Artillery Foundry Farm House |
Move Command: Move | Speed: 160 |
Harvest/Mine Skill: Mine | ![]() ![]() Speed: 650 Max Load: 150 Hits per Unit: 1 |
Harvest/Mine Skill: Harvest Wood | ![]() Speed: 500 Max Load: 130 Hits per Unit: 1 |
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