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British Techtree of Glest - Version 0.8.2 beta (Zetapack)

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Techtree Diagrams: Buildings | Buildings Units | All

Overview for Faction: British

Combat Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground Attack Strength Land Attack Strength Air Attack Range
Air BoxAir BoxGold200 Wood100 Stone250  6000-3Stone16-- Ground -- 200 +- 5015
BalloonBalloonGold250 Wood250 Food2  1600420Organic15300 Air 280 +- 80280 +- 808
Battering RamBattering RamGold230 Wood160 Food2  2700545Leather15110 Ground 500 +- 100445 +- 2010
CannonCannonGold250 Stone200 Food1  220035Metal12100 Ground 300 +- 120-- 12
CaptainCaptainGold320 Wood280 Food2  1200330Leather13260 Ground 300 +- 60300 +- 607
CavalryCavalryGold240 Wood160 Food2  120034Leather12480 Ground 230 +- 30120 +- 6010
GrenadierGrenadierGold200 Stone220 Food1  75015Leather12220 Ground 400 +- 150-- 8
InfantrymanInfantrymanGold130 Wood  80 Food1  700110Leather15200 Ground 110 +- 35110 +- 3510
Lookout TowerLookout TowerGold250 Wood250  7000-20Wood16-- Ground 120 +- 50120 +- 5012
MortarMortarGold225 Wood110 Stone  72 Food1  105010010Metal16-- Ground 250 +- 125-- 7
NurseNurseGold150 Food1  5001-Leather9150 Ground 150 +- 100150 +- 1006
Puckle GunPuckle GunGold210 Wood200 Stone  90 Food1  250036Wood10170 Ground 160 +- 100-- 9
Rabid SheepRabid SheepGold  40 Wood  35 Food1  7001-Organic12240 Ground 24 +- 8-- 1
SabermanSabermanGold  75 Wood  50 Food1  8501-Leather12250 Ground 110 +- 40-- 1

Worker Units

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Move Speed Air / Ground
ColonistColonistGold  75 Food1  6001-Leather9210 Ground
LivestockLivestockGold  95 Food-10  0--Organic--- Air
NurseNurseGold150 Food1  5001-Leather9150 Ground

Buildings

Name Total Cost Hit Points Rege- nerate Armor Strength Armor Type Sight Range Storage
Air BoxAir BoxGold200 Wood100 Stone250  6000-3Stone16
Artillery FoundryArtillery FoundryGold180 Wood  60 Stone120  6000--Stone6Stone 200 
Balloon BaseBalloon BaseGold220 Wood  80 Stone140  6000--Wood5
CampCampGold100 Wood150  6000--Wood12Wood 200 
Farm HouseFarm HouseGold100 Wood200 Food-10  3000--Wood5Food 20 
FortFortGold120 Wood180 Stone260  10000--Wood15Gold 2000 Wood 1200 Stone 1500 Food 150 
Lookout TowerLookout TowerGold250 Wood250  7000-20Wood16
Powder HousePowder HouseGold150 Stone175  6000--Stone12Wood 600 

Upgrades

Name Cost Increases Affects Enables to build
Gun PowderGun PowderGold180 Wood170   Sight: +1, Attack Strength: +45, Move: +40 Cannon, Captain, Cavalry, Infantryman, Puckle Gun Lookout Tower, Enables command 'Produce Nurse' for: Camp
Heated AirHeated AirGold150     Balloon
ImperialismImperialismGold220 Wood100 Stone  75   Armor: +20 Captain, Cavalry, Infantryman, Saberman, Lookout Tower, Air Box, Mortar, Puckle Gun Air Box, Grenadier, Mortar, Battering Ram
MedicineMedicineGold150 Stone180   Sight: +1, Attack Strength: +45, Attack Range: +1, Armor: +40, Move: +100, Production Speed: +80 Nurse  
PucklePuckleGold200 Wood  50     Puckle Gun
StablesStablesGold200 Wood150     Cavalry, Captain
Training FieldTraining FieldGold230 Wood120   Production Speed: +150 Camp  

 


Unit Details for Faction British

Air Box Air Box
Air Box
Type:Building
Creation:Built by Nurse
Total Cost: Gold200 Wood100 Stone250 
Production Time:150
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:3
Armor-Type:Stone
Sight-Range:16
Needed to build 'Air Box':Imperialism
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Only air units
Strength: 200+-50
Range: 15
Splash-Radius: 3
Splash also damages own units!
Type: Energy
Attack Speed: 80
Start Time: 0.3
Upgrades Available:Imperialism (Armor: +20)

Artillery Foundry Artillery Foundry
Artillery Foundry
Type:Building
Creation:Built by Colonist
Total Cost: Gold180 Wood60 Stone120 
Storage:Stone 200 
Production Time:100
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:6
'Artillery Foundry' is able to Produce:Captain
Cannon
Grenadier
'Artillery Foundry' is able to Upgrade:Puckle
'Artillery Foundry' is a Requirement for:Balloon
Balloon Base
Wagon Worker
Puckle Gun
Needed to build 'Artillery Foundry':Fort
Powder House

Balloon Balloon
Balloon
Type:Combat Unit
Creation:Produced by Balloon Base
Total Cost: Gold250 Wood250 Food2 
Production Time:150
Maximum Hitpoints:1600
Regeneration of Hitpoints:4
Armor-Strength:20
Armor-Type:Organic
Sight-Range:15
Needed to build 'Balloon':Artillery Foundry
Heated Air
Movement Type:Air Unit
Move Command: Move Speed: 300
Attack Command: Molotov
Molotov
Target: Ground and air units
Strength: 280+-80
Range: 8
Splash-Radius: 1
Splash also damages own units!
Type: Energy
Attack Speed: 40
Start Time: 0.3
This Attack Skill is used on "Hold Position"
Level(s): Royal at 10 kills
Hitpoints: 1600 -> 2400
Armor Strength: 20 -> 30
Sight: 15 -> 18

Balloon Base Balloon Base
Balloon Base
Type:Building
Creation:Built by Colonist
Total Cost: Gold220 Wood80 Stone140 
Production Time:50
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
'Balloon Base' is able to Produce:Balloon
'Balloon Base' is able to Upgrade:Heated Air
Needed to build 'Balloon Base':Fort
Artillery Foundry

Battering Ram Battering Ram
Battering Ram
Type:Combat Unit
Creation:Morphing from Nurse
Total Cost: Gold230 Wood160 Food2 
(Cost for Battering Ram with 20 % discount = Gold 80 Wood 160 Food 2 
 + cost for Nurse = Gold150  )
Production Time:120
Maximum Hitpoints:2700
Regeneration of Hitpoints:5
Armor-Strength:45
Armor-Type:Leather
Sight-Range:15
Needed to build 'Battering Ram':Imperialism
Movement Type:Ground Unit
Move Command: Move Speed: 110
Attack Command: Attack Land
Attack Land
Target: Only ground units
Strength: 500+-100
Range: 2
Splash-Radius: 1
Splash also damages own units!
Type: Beat
Attack Speed: 150
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Attack Command: Attack Air
Attack Air
Target: Only air units
Strength: 445+-20
Range: 10
Type: Piercing
Attack Speed: 150
Start Time: 0.25
Level(s): Elite at 8 kills
Hitpoints: 2700 -> 4050
Armor Strength: 45 -> 67
Sight: 15 -> 18

Camp Camp
Camp
Type:Building
Creation:Built by Colonist
Total Cost: Gold100 Wood150 
Storage:Wood 200  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:95
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:12
'Camp' is able to Produce:Infantryman
Saberman
Cavalry
Nurse
'Camp' is able to Upgrade:Training Field
'Camp' is a Requirement for:Mortar
Cannon
Needed to build 'Camp':Fort
Upgrades Available:Training Field (Production Speed: +150)

Cannon Cannon
Cannon
Type:Combat Unit
Creation:Produced by Artillery Foundry
Total Cost: Gold250 Stone200 Food1 
Production Time:100
Maximum Hitpoints:2200
Regeneration of Hitpoints:3
Armor-Strength:5
Armor-Type:Metal
Sight-Range:12
Needed to build 'Cannon':Camp
Powder House
Movement Type:Ground Unit
Move Command: Move Speed: 100
Attack Command: Led Ball
Led Ball
Target: Only ground units
Strength: 300+-120
Range: 12
Splash-Radius: 1
Splash also damages own units!
Type: Impact
Attack Speed: 20
Start Time: 0.08
This Attack Skill is used on "Hold Position"
Upgrades Available:Gun Powder (Sight: +1, Attack Strength: +45, Move: +40)

Captain Captain
Captain
Type:Combat Unit
Creation:Produced by Artillery Foundry
Total Cost: Gold320 Wood280 Food2 
Production Time:120
Maximum Hitpoints:1200
Regeneration of Hitpoints:3
Armor-Strength:30
Armor-Type:Leather
Sight-Range:13
Needed to build 'Captain':Powder House
Stables
Movement Type:Ground Unit
Move Command: Move Speed: 260
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 300+-60
Range: 7
Type: Piercing
Attack Speed: 50
Start Time: 0.05
This Attack Skill is used on "Hold Position"
Level(s): Loyal at 6 kills
Hitpoints: 1200 -> 1800
Armor Strength: 30 -> 45
Sight: 13 -> 15
Upgrades Available:Imperialism (Armor: +20)
Gun Powder (Sight: +1, Attack Strength: +45, Move: +40)

Cavalry Cavalry
Cavalry
Type:Combat Unit
Creation:Produced by Camp
Total Cost: Gold240 Wood160 Food2 
Production Time:120
Maximum Hitpoints:1200
Regeneration of Hitpoints:3
Armor-Strength:4
Armor-Type:Leather
Sight-Range:12
Needed to build 'Cavalry':Powder House
Stables
Movement Type:Ground Unit
Move Command: Move Speed: 480
Attack Command: Bayonet Attack
Bayonet Attack
Target: Only ground units
Strength: 230+-30
Range: 1
Type: Piercing
Attack Speed: 100
Start Time: 0.8
Attack Command: Shoot Rifle
Shoot Rifle
Target: Ground and air units
Strength: 120+-60
Range: 10
Type: Piercing
Attack Speed: 30
Start Time: 0.05
This Attack Skill is used on "Hold Position"
Level(s): Loyalest at 6 kills
Hitpoints: 1200 -> 1800
Armor Strength: 4 -> 6
Sight: 12 -> 14
Upgrades Available:Imperialism (Armor: +20)
Gun Powder (Sight: +1, Attack Strength: +45, Move: +40)

Colonist Colonist
Colonist
Type:Worker Unit
Creation:Produced by Fort
Total Cost: Gold75 Food1 
Production Time:40
Maximum Hitpoints:600
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
'Colonist' is able to Build:Farm House
Camp
Powder House
Artillery Foundry
Lookout Tower
Balloon Base
Fort
Movement Type:Ground Unit
Move Command: Move Speed: 210
Morph Skill: Morph Morphing to: Wagon WorkerWagon Worker
Refund (Discount): 0 %
Morph Speed: 500
Repair/Heal Skill: Repair Repairing: Powder House, Farm House, Camp, Fort, Lookout Tower, Artillery Foundry, Balloon Base, Puckle Gun, Mortar, Air Box
Repair/Heal Speed: 40
Harvest/Mine Skill: Mine GoldStone
Speed: 225
Max Load: 25
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood Wood
Speed: 150
Max Load: 20
Hits per Unit: 1

Farm House Farm House
Farm House
Type:Building
Creation:Built by Colonist
Total Cost: Gold100 Wood200 Food-10 
Storage:Food 20 
Production Time:50
Maximum Hitpoints:3000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:5
'Farm House' is able to Produce:Livestock
Rabid Sheep
'Farm House' is able to Upgrade:Stables
'Farm House' is a Requirement for:Wagon Worker
Needed to build 'Farm House':Fort

Fort Fort
Fort
Type:Building
Creation:Built by Colonist
Total Cost: Gold120 Wood180 Stone260 
Storage:Gold 2000 Wood 1200 Stone 1500 Food 150 
Production Time:300
Maximum Hitpoints:10000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Wood
Sight-Range:15
'Fort' is able to Produce:Colonist
'Fort' is a Requirement for:Powder House
Balloon Base
Mortar
Artillery Foundry
Camp
Farm House

Grenadier Grenadier
Grenadier
Type:Combat Unit
Creation:Produced by Artillery Foundry
Total Cost: Gold200 Stone220 Food1 
Production Time:100
Maximum Hitpoints:750
Regeneration of Hitpoints:1
Armor-Strength:5
Armor-Type:Leather
Sight-Range:12
Needed to build 'Grenadier':Imperialism
Movement Type:Ground Unit
Move Command: Move Speed: 220
Move Command: Patrol Speed: 220
Attack Command: Frag Grenade
Frag Grenade
Target: Only ground units
Strength: 400+-150
Range: 8
Splash-Radius: 2
Splash also damages own units!
Type: Impact
Attack Speed: 30
Start Time: 0.1
This Attack Skill is used on "Hold Position"
Level(s): Brave at 6 kills
Hitpoints: 750 -> 1125
Armor Strength: 5 -> 7
Sight: 12 -> 14
Master at 8 kills
Hitpoints: 1125 -> 1687
Armor Strength: 7 -> 11
Sight: 14 -> 17

Gun Powder Gun Powder
Gun Powder
Type:Upgrade
Creation:Upgraded by Powder House
Total Cost: Gold180 Wood170 
Production Time:300
Increase Sight: +1
Increase Attack Strength: +45
Increase Move: +40
Affects Units: Cannon, Captain, Cavalry, Infantryman, Puckle Gun
'Gun Powder' is a Upgrade-Requirement for:Lookout Tower
'Gun Powder' enables commands:Produce Nurse : Camp
Needed to build 'Gun Powder':Powder House

Heated Air Heated Air
Heated Air
Type:Upgrade
Creation:Upgraded by Balloon Base
Total Cost: Gold150 
Production Time:250
'Heated Air' is a Upgrade-Requirement for:Balloon
Needed to build 'Heated Air':Balloon Base

Imperialism Imperialism
Imperialism
Type:Upgrade
Creation:Upgraded by Powder House
Total Cost: Gold220 Wood100 Stone75 
Production Time:300
Increase Armor: +20
Affects Units: Captain, Cavalry, Infantryman, Saberman, Lookout Tower, Air Box, Mortar, Puckle Gun
'Imperialism' is a Upgrade-Requirement for:Air Box
Grenadier
Mortar
Battering Ram
Needed to build 'Imperialism':Powder House

Infantryman Infantryman
Infantryman
Type:Combat Unit
Creation:Produced by Camp
Total Cost: Gold130 Wood80 Food1 
Production Time:70
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:10
Armor-Type:Leather
Sight-Range:15
Movement Type:Ground Unit
Move Command: Move Speed: 200
Attack Command: Attack
Attack
Target: Ground and air units
Strength: 110+-35
Range: 10
Type: Piercing
Attack Speed: 50
Start Time: 0.05
This Attack Skill is used on "Hold Position"
Level(s): Elite at 7 kills
Hitpoints: 700 -> 1050
Armor Strength: 10 -> 15
Sight: 15 -> 18
Upgrades Available:Imperialism (Armor: +20)
Gun Powder (Sight: +1, Attack Strength: +45, Move: +40)

Livestock Livestock
Livestock
Type:Worker Unit
Creation:Produced by Farm House
Total Cost: Gold95 Food-10 
Production Time:25
Maximum Hitpoints:0
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Organic
Sight-Range:-
Movement Type:Air Unit

Lookout Tower Lookout Tower
Lookout Tower
Type:Building
Creation:Built by Colonist
Total Cost: Gold250 Wood250 
Production Time:140
Maximum Hitpoints:7000
Regeneration of Hitpoints:-
Armor-Strength:20
Armor-Type:Wood
Sight-Range:16
Needed to build 'Lookout Tower':Powder House
Gun Powder
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Ground and air units
Strength: 120+-50
Range: 12
Type: Piercing
Attack Speed: 80
Start Time: 0.3
Upgrades Available:Imperialism (Armor: +20)

Medicine Medicine
Medicine
Type:Upgrade
Creation:Upgraded by Nurse
Total Cost: Gold150 Stone180 
Production Time:200
Increase Sight: +1
Increase Attack Strength: +45
Increase Attack Range: +1
Increase Armor: +40
Increase Move: +100
Increase Production Speed: +80
Affects Units: Nurse
Needed to build 'Medicine':Nurse

Mortar Mortar
Mortar
Type:Combat Unit
Creation:Morphing from Saberman
Total Cost: Gold225 Wood110 Stone72 Food1 
(Cost for Mortar with 40 % discount = Gold 150 Wood 60 Stone 72 Food 1 
 + cost for Saberman = Gold75 Wood50  )
Production Time:20
Maximum Hitpoints:1050
Regeneration of Hitpoints:100
Armor-Strength:10
Armor-Type:Metal
Sight-Range:16
Needed to build 'Mortar':Fort
Camp
Powder House
Imperialism
Movement Type:Ground Unit
Attack Command: Attack On
Attack On
Target: Only ground units
Strength: 250+-125
Range: 7
Splash-Radius: 2
Splash also damages own units!
Type: Energy
Attack Speed: 45
Start Time: 0.3
Upgrades Available:Imperialism (Armor: +20)

Nurse Nurse
Nurse
Type:Worker Unit
Combat Unit
Creation:Produced by Camp
Total Cost: Gold150 Food1 
Production Time:60
Maximum Hitpoints:500
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
'Nurse' is able to Build:Air Box
'Nurse' is able to Upgrade:Medicine
Movement Type:Ground Unit
Move Command: Move Speed: 150
Morph Skill: Build Br Morphing to: Battering RamBattering Ram
Refund (Discount): 20 %
Morph Speed: 450
Attack Command: Use Pepper Spray
Use Pepper Spray
Target: Ground and air units
Strength: 150+-100
Range: 6
Type: Energy
Attack Speed: 60
Start Time: 0.05
This Attack Skill is used on "Hold Position"
Upgrades Available:Medicine (Sight: +1, Attack Strength: +45, Attack Range: +1, Armor: +40, Move: +100, Production Speed: +80)
Repair/Heal Skill: Heal Healing: Cannon, Captain, Cavalry, Colonist, Grenadier, Infantryman, Mortar, Puckle Gun, Saberman, Wagon Worker, Nurse, Air Box, Rabid Sheep
Repair/Heal Speed: 50

Powder House Powder House
Powder House
Type:Building
Creation:Built by Colonist
Total Cost: Gold150 Stone175 
Storage:Wood 600  (Hint: This also means a worker can drop of his harvested wood into this building so it's useful to build it near trees.)
Production Time:120
Maximum Hitpoints:6000
Regeneration of Hitpoints:-
Armor-Strength:-
Armor-Type:Stone
Sight-Range:12
'Powder House' is able to Upgrade:Gun Powder
Imperialism
'Powder House' is a Requirement for:Cavalry
Mortar
Artillery Foundry
Lookout Tower
Cannon
Puckle Gun
Captain
Needed to build 'Powder House':Fort

Puckle Puckle
Puckle
Type:Upgrade
Creation:Upgraded by Artillery Foundry
Total Cost: Gold200 Wood50 
Production Time:200
'Puckle' is a Upgrade-Requirement for:Puckle Gun
Needed to build 'Puckle':Artillery Foundry

Puckle Gun Puckle Gun
Puckle Gun
Type:Combat Unit
Creation:Morphing from Saberman
Total Cost: Gold210 Wood200 Stone90 Food1 
(Cost for Puckle Gun with 40 % discount = Gold 135 Wood 150 Stone 90 Food 1 
 + cost for Saberman = Gold75 Wood50  )
Production Time:140
Maximum Hitpoints:2500
Regeneration of Hitpoints:3
Armor-Strength:6
Armor-Type:Wood
Sight-Range:10
Needed to build 'Puckle Gun':Puckle
Artillery Foundry
Powder House
Movement Type:Ground Unit
Move Command: Move Speed: 70
Attack Command: Attack
Attack
Target: Only ground units
Strength: 160+-100
Range: 9
Splash-Radius: 1
Splash also damages own units!
Type: Piercing
Attack Speed: 90
Start Time: 0.5
This Attack Skill is used on "Hold Position"
Special Move Speed: 170 (Charge Skill)
Level(s): Elite at 10 kills
Hitpoints: 2500 -> 3750
Armor Strength: 6 -> 9
Sight: 10 -> 12
Upgrades Available:Imperialism (Armor: +20)
Gun Powder (Sight: +1, Attack Strength: +45, Move: +40)

Rabid Sheep Rabid Sheep
Rabid Sheep
Type:Combat Unit
Creation:Produced by Farm House
Total Cost: Gold40 Wood35 Food1 
Production Time:30
Maximum Hitpoints:700
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Organic
Sight-Range:12
Movement Type:Ground Unit
Move Command: Move Speed: 240
Attack Command: Attack
Attack
Target: Only ground units
Strength: 24+-8
Range: 1
Splash-Radius: 0
Splash also damages own units!
Type: Magic
Attack Speed: 450
Start Time: 0.3
Level(s): Elite at 3 kills
Hitpoints: 700 -> 1050
Armor Strength: 0 -> 0
Sight: 12 -> 14

Saberman Saberman
Saberman
Type:Combat Unit
Creation:Produced by Camp
Total Cost: Gold75 Wood50 Food1 
Production Time:60
Maximum Hitpoints:850
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:12
Movement Type:Ground Unit
Move Command: Move Speed: 220
Morph Skill: Morph Puckle Morphing to: Puckle GunPuckle Gun
Refund (Discount): 40 %
Morph Speed: 500
Morph Skill: Morph Mortar Morphing to: MortarMortar
Refund (Discount): 40 %
Morph Speed: 500
Attack Command: Attack
Attack
Target: Only ground units
Strength: 110+-40
Range: 1
Type: Slashing
Attack Speed: 100
Start Time: 0
This Attack Skill is used on "Hold Position"
Special Move Speed: 250 (Charge Skill)
Level(s): Elite at 5 kills
Hitpoints: 850 -> 1275
Armor Strength: 0 -> 0
Sight: 12 -> 14
Upgrades Available:Imperialism (Armor: +20)

Stables Stables
Stables
Type:Upgrade
Creation:Upgraded by Farm House
Total Cost: Gold200 Wood150 
Production Time:200
'Stables' is a Upgrade-Requirement for:Cavalry
Captain
Needed to build 'Stables':Farm House

Training Field Training Field
Training Field
Type:Upgrade
Creation:Upgraded by Camp
Total Cost: Gold230 Wood120 
Production Time:100
Increase Production Speed: +150
Affects Units: Camp
Needed to build 'Training Field':Camp

Wagon Worker Wagon Worker
Wagon Worker
Type:
Creation:Morphing from Colonist
Total Cost: Gold175 Wood200 Food3 
(Cost for Wagon Worker = Gold 100 Wood 200 Food 3 
 + cost for Colonist = Gold75  )
Production Time:40
Maximum Hitpoints:600
Regeneration of Hitpoints:1
Armor-Strength:-
Armor-Type:Leather
Sight-Range:9
Needed to build 'Wagon Worker':Artillery Foundry
Farm House
Move Command: Move Speed: 160
Harvest/Mine Skill: Mine GoldStone
Speed: 650
Max Load: 150
Hits per Unit: 1
Harvest/Mine Skill: Harvest Wood Wood
Speed: 500
Max Load: 130
Hits per Unit: 1

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